2010-06-29, 03:47 PM
1 important thing: new damage number, preferably a lot smaller and made in such a way that they don't draw all the attention to them. I don't like it when half my screen is filled with numbers. What would be nice too is that numbers don't stack any higher than 4, or just have them all appear like Hurricane's(as if they're individual attacks). It works fine in other games, so there's no reason why it wouldn't work here. It could reduce the importance of high damage too.
And for Battle Mages and Buccaneers: all hits of an attack should just count as individual attacks for HP drain and Energy Charging. Each attack would target the monster targeted by the first hit, unless the attack deals multiple hits and hits multiple monsters (Brandish, Crusher, Brave Slash, etc.). If that's the case, another monster should be targeted if one of the targets cannot be hit anymore (death, invincibility frame). Damage done by damage reflect would be reduced (just damage/amount of hits the attack deals would be the new reflect range).
And for Battle Mages and Buccaneers: all hits of an attack should just count as individual attacks for HP drain and Energy Charging. Each attack would target the monster targeted by the first hit, unless the attack deals multiple hits and hits multiple monsters (Brandish, Crusher, Brave Slash, etc.). If that's the case, another monster should be targeted if one of the targets cannot be hit anymore (death, invincibility frame). Damage done by damage reflect would be reduced (just damage/amount of hits the attack deals would be the new reflect range).

