Lasten Wrote:Wall of text
What I mean is, let's take the Corsair formula: 1.6 * (4 * DEX + STR) * (W. ATT/100)
1.6 is the overall multiplier. 4 is the main stat multiplier.
For NL's, comparing only the total multiplier on the main stat, you get 8, compared to 5.
For Corsairs, you get 6.4 compared to 3.6
6.4/3.6 > 8/5.
(As far as I can tell, this was exactly what you said; I didn't feel like writing out the entire formula the first time)
What I mean about the "decrease in primary stat multiplier" was that some classes, such as warriors, got a decrease from 4.8 (or was it 4.4) to 4, which their 1.2x multiplier barely makes up for. The second part means that some other classes, such as BMs, who saw an increase in their primary stat multiplier (went from 3.4 to 4.0), got a low overall multiplier: 1.15.
So what I meant was the percentage increase in damage range is bigger for corsairs than pretty much every other class.
And yes, it's true that this isn't an actual dps calculation, but I never said that I was comparing dps, only damage ranges.
Sorry, should have made myself clearer the first time, that would have saved you from posting a huge wall of text. It does look like I don't really know what I'm doing in my other post, I guess I was tired.

