[1.2.318] [KOR] Adventurer Skill Revamps
doubt it hit the limit, so vengence = guardian without the no dmg part? Sounds cool

I'm still wondering how heroes are doing. I mean from the looks of it we are doing good but I wonder how the game will play out now. If darkness works on boss monsters (highly unlikely) than all hell will break loose Biggrin not to mention the +30% dmg on monsters. It's nice to see the finishers having more use to them again but it would be real nice if they modified them for 4th job to actually have a use outside of using them when combo is about to run outRolleyes like if they did a skill like advanced charge blow where you had a like a 40% chance to keep all orbs
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Messages In This Thread
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 05:49 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Beg - 2010-06-17, 06:05 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 06:10 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:03 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:34 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:18 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Arroz - 2010-06-28, 01:16 AM
[1.2.318] [KOR] Adventurer Skill Revamps - by Rob - 2010-06-28, 10:55 AM

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