2010-06-27, 04:54 AM
Or unless Nexon screws it up and puts hard-coded values in for crossbow mastery instead of calculated values.
The mastery values are correct in Skill.wz, but the calculated value references in String.wz are incorrect.
How it is now:
석궁 계열 무기의 숙련도 15%, 명중률 1 상승.
How it should be:
석궁 계열 무기의 숙련도 #mastery%, 명중률 #x 상승.
The mastery values are correct in Skill.wz, but the calculated value references in String.wz are incorrect.
How it is now:
석궁 계열 무기의 숙련도 15%, 명중률 1 상승.
How it should be:
석궁 계열 무기의 숙련도 #mastery%, 명중률 #x 상승.
