2010-06-27, 03:31 AM
Oh, I forgot a couple of things. Summon + the new Infinity + the new buff time increase skill (to go with Infinity). As I'm unsure whether multipliers on the character affect summons now, so I'll assume they don't; also will be assuming all skills used are maxed. All values are rounded to the nearest integer unless otherwise stated. Crit is ignored as I am uncertain of how they work post-revamp and Archmages have a terrible crit rate in anycase by the looks of things. Using the CL only 1v1 DPS value done by Kabanaw of 165,207 and the projected range of 8,488 ~ 11,317 from my OP, average DPS on neutral should be:
CL damage over 3 minutes = 165,207 x 180 = 29,737,260
Summon damage over 3 minutes = (8,488 x 3.3 + 11,317 x 3.3)/2 x 19.8 x 3 = 1,941,088
Infinity has a cooldown of 3 minutes and lasts for 60 seconds with the new buff time increase skill that adds +50% buff duration. as well as regenerating HP/MP it adds +10% damage (a 1.1x multiplier I'm assuming). On average this can only be used 1/3 of the time so that decreases the damage bonus from this skill to uh, 3.333...% over 3 minutes. Adding this multiplier to the CL damage then adding the summon gives:
29,737,260 x (31/30) = 30,728,502
30,728,502 + summon damage of 1,941,088 = 32,669,590 total damage over 3 minutes
DPS value = 32,669,590/180 = 181,498
Summon + new Infinity with duration skill = 100 - 29,737,260/32,669,590 x 100 = 8.98% of damage dealt over 3 minutes (2dp).
New Infinity with duration skill alone = (30,728,502 - 29,737,260)/32,669,590 x 100 = 3.03% of damage dealt over 3 minutes (2dp).
Summon alone = 8.98 - 3.03 = 5.95%.
...honestly that's a pretty terrible bonus off extra skills that take a couple of seconds to cast on their own and require a huge SP investment. While the raw DPS on a single neutral target of my character has more than doubled compared to pre-revamp I'm no longer sure if it's enough when compared to other classes, seeing as Archmages still have no support skills and an example NL apparently already has a DPS of 150k at level 142.
CL damage over 3 minutes = 165,207 x 180 = 29,737,260
Summon damage over 3 minutes = (8,488 x 3.3 + 11,317 x 3.3)/2 x 19.8 x 3 = 1,941,088
Infinity has a cooldown of 3 minutes and lasts for 60 seconds with the new buff time increase skill that adds +50% buff duration. as well as regenerating HP/MP it adds +10% damage (a 1.1x multiplier I'm assuming). On average this can only be used 1/3 of the time so that decreases the damage bonus from this skill to uh, 3.333...% over 3 minutes. Adding this multiplier to the CL damage then adding the summon gives:
29,737,260 x (31/30) = 30,728,502
30,728,502 + summon damage of 1,941,088 = 32,669,590 total damage over 3 minutes
DPS value = 32,669,590/180 = 181,498
Summon + new Infinity with duration skill = 100 - 29,737,260/32,669,590 x 100 = 8.98% of damage dealt over 3 minutes (2dp).
New Infinity with duration skill alone = (30,728,502 - 29,737,260)/32,669,590 x 100 = 3.03% of damage dealt over 3 minutes (2dp).
Summon alone = 8.98 - 3.03 = 5.95%.
...honestly that's a pretty terrible bonus off extra skills that take a couple of seconds to cast on their own and require a huge SP investment. While the raw DPS on a single neutral target of my character has more than doubled compared to pre-revamp I'm no longer sure if it's enough when compared to other classes, seeing as Archmages still have no support skills and an example NL apparently already has a DPS of 150k at level 142.

