2010-06-25, 01:11 PM
Ok, i don't know if this has been pointed out elsewhere, but I felt this is a good place to mention it.
Mob experience now has a direct correlation to mob level. All non-boss mobs of the same level now give the same amount of experience. Mobs that are found in theme Dungeons (Mushy Castle, Taipei 101, Neo Tokyo) give 20% more than the standard (drop decimals as always).
This tells me that the monster experience table has a curve of its own. It also tells me that things like CWK (in GMS) and Haunted Mansion would likely no longer have mobs with ridiculously high exp for their level (Windraiders.. Twisted Jesters..)
Also of note - Most monsters of the same level also generally have the same number of HP (Example, there are 4 mobs with lvl 36, all in different areas, but all of them have 1500 HP).
Mob experience now has a direct correlation to mob level. All non-boss mobs of the same level now give the same amount of experience. Mobs that are found in theme Dungeons (Mushy Castle, Taipei 101, Neo Tokyo) give 20% more than the standard (drop decimals as always).
This tells me that the monster experience table has a curve of its own. It also tells me that things like CWK (in GMS) and Haunted Mansion would likely no longer have mobs with ridiculously high exp for their level (Windraiders.. Twisted Jesters..)
Also of note - Most monsters of the same level also generally have the same number of HP (Example, there are 4 mobs with lvl 36, all in different areas, but all of them have 1500 HP).

