2010-06-25, 07:37 AM
I've been reading over the Critical calculation threads, and have made sense to Critical Punch and Stun Mastery for Brawlers/Marauders.
With a base of 5% Critical chance doing 120%-150% damage, you get an additional 20% chance to both the chance and the minimam damage, so with just Critical Punch, we'd have 25% Critical chance of doing 140%-150% damage.
Using Stun Mastery, we get 50% Critical chance of doing 140%-150% damage.
What doesn't make sense with this, is that many classes can get higher minimum damage than maximum when using SE. For example, SE raises 30% minimum Critical damage, so technically, Critical Range would be 170%-150%. Can someone test to see what happens?
EDIT: Also, with potential items in KMS raising chance of Critical, is it possible to raise Critical chance to 100%? How would the DPS of characters change?
With a base of 5% Critical chance doing 120%-150% damage, you get an additional 20% chance to both the chance and the minimam damage, so with just Critical Punch, we'd have 25% Critical chance of doing 140%-150% damage.
Using Stun Mastery, we get 50% Critical chance of doing 140%-150% damage.
What doesn't make sense with this, is that many classes can get higher minimum damage than maximum when using SE. For example, SE raises 30% minimum Critical damage, so technically, Critical Range would be 170%-150%. Can someone test to see what happens?
EDIT: Also, with potential items in KMS raising chance of Critical, is it possible to raise Critical chance to 100%? How would the DPS of characters change?

