2010-06-25, 06:20 AM
Since the new critical skill mechanics have it add to the minimum critical damage, that implies that the maximum stays at +50%? What happens when you factor in SE then, which adds +30% critical minimum? Would it cap at +50% critical damage all the time, or would the cap be raised? Or does +x% critical minimum in fact raise your maximum as well?
Also, with the assumption that these skills only raise the minimum and 50% is the cap:
Night Lords: 1974%/s
With SE: 2065%/s
Bow Masters: 1916.7%/s
Corsairs: 2773.8%/s
With SE: 2857.1%/s
lolMarksmen: 1000%/s + 100k/s
Rather steep differences.
Also, with the assumption that these skills only raise the minimum and 50% is the cap:
Night Lords: 1974%/s
With SE: 2065%/s
Bow Masters: 1916.7%/s
Corsairs: 2773.8%/s
With SE: 2857.1%/s
lolMarksmen: 1000%/s + 100k/s
Rather steep differences.

