2010-06-25, 04:39 AM
FrozNlite Wrote:Why give Magicians Shadow Partner if they can just speed up ultimates/make it so they attack just as fast as we do? Though SP would be nice, this is one easy alternative.
SP to a mage = just fail in so many ways I don't even know what to say. While it is appropriate for a shadower, if you start to lazily bleed skills together in order to achieve the same effect then what is the point of having seperate jobs if the endgame is all the same?
And speeding up ultimates would make them good trainers and since leech is dead we'd need not worry too much about mage training abuse but does training through a skill that hits an entire screen not reek of boredom? Furthermore, bosses like zakum would fall
exponentially faster if ultimates were to have faster cooldowns, I'm against this as well. I say buff their guardian beasts and make them exponentially more powerful and become the other half of a mage. As they are now, I feel that they are more like a novelty than anything of significance, they hit too slow their range is too short and their worth is shallow. But mages aren't my problem

Come on Nexon! DK/DrKs have been using the same attack since this game came out. Give crusher a new attack animation+ extend the range for god's sake. Is a spear/halbred's greatest strength not it's length relative to other melee weapons like swords/axes/maces?? Crusher atm has less range than brandish and that's just stupid for a job that has to maintain it's hp at a certain point.
Heroes first get brandish now they get brave slash while Dks/drk still doing the same old crusher...

