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Int/2.
#9
LazyBui Wrote:I've found the formula that Nekonecat linked from that Korean site to be very effective in calculating magic damage thus far.

FormulaMax=(~mag * 3.3 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk
FormulaMin=(~mag * 3.3 * ~mastery * 0.9 + (~mag ^ 2) * 0.003365 + ~int * 0.5) / 100 * ~smatk

It seems almost perfect to magicians even in the 150-ish range, so with stats that high, I'd guess it's pretty close to the real deal. I'd also like to point out that it has your INT / 2 (INT * 0.5 is the same) in there.
I'll keep that in mind.

There are always mixed opinions about which formula is the most accurate. My beef with this one is the 0.003365, which seems like it was pulled out of a hat (or maybe Excel) and my attempt to rationalize it ended up a few damage points off even at level 13.

Cyanne, nice one. Is it just me or is there no juice in the upper right hand corner?
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Messages In This Thread
Int/2. - by Russt - 2008-08-22, 03:40 AM
Int/2. - by Chompy - 2008-08-22, 08:00 AM
Int/2. - by Cyanne - 2008-08-22, 11:19 AM
Int/2. - by rassilon - 2008-08-22, 07:24 PM
Int/2. - by JoeTang - 2008-08-22, 07:32 PM
Int/2. - by Russt - 2008-08-22, 08:07 PM
Int/2. - by LazyBui - 2008-08-23, 07:11 AM
Int/2. - by Cyanne - 2008-08-23, 01:39 PM
Int/2. - by Russt - 2008-08-23, 04:13 PM
Int/2. - by Hazzy - 2008-08-23, 04:48 PM
Int/2. - by Cyanne - 2008-08-23, 06:12 PM
Int/2. - by LazyBui - 2008-08-23, 08:15 PM
Int/2. - by Russt - 2008-08-23, 08:20 PM
Int/2. - by Cyanne - 2008-08-23, 10:49 PM
Int/2. - by butterfλi - 2008-08-23, 11:58 PM
Int/2. - by Russt - 2008-08-24, 02:07 AM

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