[1.2.321] Skill Balancing - Edelstein & Leben
LegendGospel Wrote:5) Thieves complain about sharing a few branch skills? Well, all 3 magicians best training skill is Big Bang, lol. Byebye uniqueness.

Actually, Big Bang is only better if the monster you are attacking is neutral or strong to the element you'd be using, as far as I remember. And the only thing I meant with flash jump is that it simply takes the feel out of it. I mean, I chose a Hermit when I started just because it had flash jump. That was the only reason. But I do not want them to have theirs removed! It fits the definition of thieves perfectly. Move fast, etc. It's just that I would have liked to have the fastest moving class, regardless of damage. As I said, it was my only reasoning behind my choice D:

vx-2 Wrote:Well, it could be that, they will add a 2nd shadow partner for NLs? means they'll have two shadow partners instead. Quick solution to all whinning NLs. ^^

I doubt that'd fix anything, though. Damage is fantastically balanced between the two now. Shadowers want some nice 1 vs 1 damage? You now have it! Night Lords want some mobbing? Well, have your triple powered avenger!

What I see, though, is some movement skills. Like breaking the limit over 40 speed. Only with equips + haste, though, and up to another limit. Just a thought.
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[1.2.321] Skill Balancing - Edelstein & Leben - by Alloy - 2010-06-24, 06:10 PM

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