2010-06-24, 06:05 PM
People need to stop letting their greed and hatred drive their discussions for game balancing.
Nightlords are pretty pineappleing strong, and now they're able to train too, good for them!
Shadowers are also pretty pineappleing strong now. They finally got SHADOW Partner too, lol. Makes sense, I'm happy for them. There was a guy complaining about range just because he can't hit Zakum's top right arm. Yeah, that's quite annoying. Barrage can't hit it, but Demolition can. But Assassinate is still a hell of a killer. I guess something could be done. Not like it matters much unless you're soloing the arms. When I had no Demolition I just Barraged the arms I could hit. Why are Shadowers complaining about anything, really? Assassinate is awesome.
Love the Bucc love. Finally transformation does what it's supposed to do. It only took this long, lol. This is enough to make them a respected class.
LOLadins were fixed time ago, with a good party skill and good damage, now they are almost invincible, the true meatshields of this game. Sweet.
For me, these jobs are 95% set. Now... introducing you the new loljob...
LOLMAGICIANS!!
1) Ultimates reduced, sorry guys! You'll have to rely on your semi-decent mobbing skills, oops, except you Bishops!
2) F/P guys can't boss, sorry!
3) I/L guys got a better bossing skill, but it still SUCKS compared to melee jobs, sorry!
4) Bishops bossing? Doesn't matter that much, we heal and dispel and so =) but oh wait... good luck training!
5) Thieves complain about sharing a few branch side-skills? Well, all 3 magicians main training skill is Big Bang, lol. Byebye uniqueness.
LF> Magician balancing.
A really simple way to fix magicians is: their main 4th job unique main skill hit hard on single targets, and hit on multiple mobs with reduced damage.
On single targets: Multihits for CL, big damage increase for Paralyze, slight damage increase for Angel Ray. I win the Internetz.
Nightlords are pretty pineappleing strong, and now they're able to train too, good for them!
Shadowers are also pretty pineappleing strong now. They finally got SHADOW Partner too, lol. Makes sense, I'm happy for them. There was a guy complaining about range just because he can't hit Zakum's top right arm. Yeah, that's quite annoying. Barrage can't hit it, but Demolition can. But Assassinate is still a hell of a killer. I guess something could be done. Not like it matters much unless you're soloing the arms. When I had no Demolition I just Barraged the arms I could hit. Why are Shadowers complaining about anything, really? Assassinate is awesome.
Love the Bucc love. Finally transformation does what it's supposed to do. It only took this long, lol. This is enough to make them a respected class.
LOLadins were fixed time ago, with a good party skill and good damage, now they are almost invincible, the true meatshields of this game. Sweet.
For me, these jobs are 95% set. Now... introducing you the new loljob...
LOLMAGICIANS!!
1) Ultimates reduced, sorry guys! You'll have to rely on your semi-decent mobbing skills, oops, except you Bishops!
2) F/P guys can't boss, sorry!
3) I/L guys got a better bossing skill, but it still SUCKS compared to melee jobs, sorry!
4) Bishops bossing? Doesn't matter that much, we heal and dispel and so =) but oh wait... good luck training!
5) Thieves complain about sharing a few branch side-skills? Well, all 3 magicians main training skill is Big Bang, lol. Byebye uniqueness.
LF> Magician balancing.
A really simple way to fix magicians is: their main 4th job unique main skill hit hard on single targets, and hit on multiple mobs with reduced damage.
On single targets: Multihits for CL, big damage increase for Paralyze, slight damage increase for Angel Ray. I win the Internetz.

