[1.2.321] Skill Balancing - Edelstein & Leben
JoeTang Wrote:I think it's that you realise that they only have two skills in the game; Avenger and Triple Throw, whereas everyone else has (lots of) fancy pomegranate like Inferno, Chain Lightning, Brave Slash, etc.

Nooooot really. If you really enjoy playing a NL, you don't stop yourself in one spot. Training with drain is quite risky, but money efficient, for example, but as it is right now, our low hp and limited drain damage made it harder. However, with these changes, they not only gave drain a good hp recovery, but also a great stability, making you able to rely on it more. And Flash jump... Oh man, such an awesome skill. You just have to time it properly, and you'll get all the results you need. But I hope they get rid of the "pot lag" it causes. That'd make it have a lot more versatility.

But in the end, it's mostly up to decide what skill to use where. Now we'll have that reflect skill, and with the punchless mode, we can actually try new tactics.

But... Right now, when people keep getting it, class after class, it feels like that part of "exclusive" wears off. Sure, we still have our own way to play (With less keys used up, though, that's what I like), but it feels weird now. An example of recovering the feeling would be, for example, a double jump ability, aside from flash jump. It'd have to be tweaked, but how fun could it be to jump, flash jump, JUMP IN THE AIR AGAIN, THEN FLASH JUMP AGAIN, and end up God knows where.

That's what I feel we need, and no more fancy damage. Damage is pretty much balanced now.
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[1.2.321] Skill Balancing - Edelstein & Leben - by Alloy - 2010-06-24, 05:57 PM

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