[1.2.319] [ENG] Adventurer skill revamps
Dusk Wrote:That's the stupidest thing I've ever heard. We'd just buy more ammo. I only use 7 slots at the moment for bullets, I could easily spare more.

Cannon should be significantly more powerful than RF, no questions asked.

i totally agree, rapid fire's %age should have not been changed, making it have no min range (no more gun wack) is an amazing boost on its own and whats the point in making cannon weaker if its supposed to be your main skill.....alas the saving grace may be that rapid fire hits a dead monster, like if you go to use it on snails u will not kill 8 snails a second it seems to hit each snail 2-4 times (been awhile since i played so cant remember number) where as cannon will only hit a dead monster once (asks for someone to do the calculations as to which would be more powerful) (with and without inate Crit/ crit rings n stuff n stuff n stuff)

the main thing i like in this upgrade is the changed to bishops and the fact that genesis peeps wont be going mad with power as much and raised their 2ndary attacks (SR HA blah blah) so that they are a little more usefull all around i believe not jyst
BAHHHH I CAN KILL SKELES BY THE MILLIONS
but i take 14 hours to kill an anego Sad


Messages In This Thread
[1.2.319] [ENG] Adventurer skill revamps - by fiftyschmooo - 2010-06-24, 01:11 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)