[1.2.321] Skill Balancing - Edelstein & Leben
#93
Fiel Wrote:Hunter:

- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.Nice buff
- Arrow Bomb's splash damage increased to 310%.good one as well for BMs
- Improved Fundamentals increased Arrow Bomb and Double Shot's damage to +100% and +60%, respectively Ok
- Inferno's damage increased by +150% at all levels now, why does inferno need a damage increase anyway?If anything needs to be buffed, make it its burn effect man, turn it up to 4%/s or smth
- Arrow Rain's damage increased by +50% at all levels K this is a good buff
- Silver Hawk's damage increased by +50% at all levels hmm, this buff is as unnecessary as well, more appropriate to increase the stun duration of the eagle duration
- Strafe's damage increased by +15% at all levels good for rangers but see below
- Bow Expert's WATK bonus reduced from 30 to 11 Imma not gonna make any comments but i hope this is not a final change to our expertise. if 30 WA is too much, make it 20 WA or smth. 11 WA seems meh in the bigger scheme
- Dragon's Breath damage increased by +30% at all levels Again, What? Nobody uses DB for the Damage, a better buff would be to push back more monsters or to push them further. God knows, the any extra distance would be useful when charging up pierce
- Hurricane's damage increased by +20% at all levels I guess this is 'compensation' for the nerfs BMs have been receiving? Odds on dmg being buffed agn
- Hamstring's buff duration increased by 30 seconds at all levels Ah now this is a real good one. increased duration might be worth it to put a couple points in 14/15x, rather than the usual 17x or above

Crossbowman:
- PKB's damage greatly increased to 280%. The probability for knockback is increased at lower levels.
- Soul Arrow's duration increased to 300 seconds (was 20 seconds, hahaha)
- Iron Arrow's damage increased to 340% k good. more dmg although an even better buff would be a decrease in the dmg reduction or longer range
- Improved Fundamentals increased Iron Arrow and Double Shot's damage to +100% and +60%, respectively
- Blizzard's damage greatly increased to 400% This, i find to be weird. oh yeah from 180% to 40%, i am definitely gonna.... wait SNIPERS AND MMs DUN USE BLIZZARD FOR THE DMG BUT THE FREEZE!! IF THERE NEEDS TO BE A BUFF, BUUF THE FREEZE TIME, RANGE, OR NUMBER OF MONSTERS AFFECTED!
- Arrow Eruption's damage increased by +50% at all levels k, good
- Golden Eagle's damage increased by +50% at all levels Again, see my comments regarding silver hawk
- Strafe's damage increased by +15% at all levels Considering that both rangers and snipers get the same boost, i feel that for snipers, strafe needs a better boost at least 30%. God knows we need that boost
- Marksman Boost's WATK bonus reduced from 30 to 11
- Dragon's Breath damage increased by +30% at all levels
- Pierce's damage massively increased to 1000% <3 it. One buff. i 100% agree withBiggrin
- Blind's buff duration increased by 30 seconds at all levels see my comments regarding hamstring above

From this round of changes, i am mostly happy with the set of buffs. Our main skills get a nice damage buff, while LOL skills like Hamstring and blind get a nice timer buff, making them a bit more usable then before.

However, i worry that the developers are missing the point of these buffs, tacking on unnecessary damage increases to to mainly utility skills missing the point that this skills were used for their effect rather then their damage.These skills were fine where they were. if they needed to be changes, it could be more along the lines of hitting more monsters or increasing the duration of effects like freeze or stun.
While i am not against these changes, i fear that it might be the start of an undesirable trend for bowmen.
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[1.2.321] Skill Balancing - Edelstein & Leben - by twy123 - 2010-06-24, 10:21 AM

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