2010-06-23, 10:04 PM
Dusk Wrote:I've been trying to find the damage formulas for all the new weapons. They aren't likely to change again, and they are quite a bit different than the old formulas.
All of the new formulas seem to take the form multiplier x (4x primary stat + secondary stat) * ([magic/weapon] attack/100). Minimum damage is directly based on the rounded maximum damage, rather than it's own formula. Minimum damage is found with simple multiplier of the max damage. The base mastery depends on the weapon being used, with ranged weapons getting 15% mastery, melee getting 20%, and magic getting 25%. They also seem to use rounding (0.5+ = round up, else round down) instead of truncating.
The following isn't 100% accurate for sure, but they seem to work for every screenshot I can find. I'll assume they're the real formulas until someone can post a screenshot that proves otherwise. As you can see from just this data, the whole damage range hierarchy has been completely upset. Corsairs now have much higher base damage than Warriors, so even if the %s of the skills were to stay the same, Corsairs would have received a massive buff. In addition, magic attack is now almost as big as weapon attack in terms of increasing damage.
Weapon Multiplier Gun 1.60 Wand/Staff 0.88 2h Sword 1.28 1h Sword 1.20
Example:
Gun MAX damage = 1.6 * (4 DEX + STR) * (Weapon Attack / 100), rounded to nearest whole number
Gun MIN damage = (15% + mastery %) * MAX, rounded to the nearest whole number
Yeah, this looks like a rather good start, but we definitely need larger samples.

