2010-06-23, 02:37 PM
Kabanaw Wrote:I'm assuming you mean the damage reduction of 70%, and no he can't. That's not stored in the .wz files.
The way things are going, there's going to be no training distinctions between bishops/archmages.
Each would use big bang which is a neutral skill.
At this point, they're better of making each big bang unique by giving it elemental properties.
F/P's can cause burn damage.
I/L's can freeze.
Bishops can be left at neutral since only archmages have elemental reset.
Regarding chain lightning, I have to see how thunder spear works because it may end up
being superior by hitting the target 5 times despite its slow casting time.
Here's a good theory on how it should be:
Quote:Someone had an awesome idea for Chain Lightning: it hits 10 mobs, right? If there are 10 mobs, let it hit them. If there are 5, make the extra hits bounce on the enemies (2 hits to each of 5 enemies) If there are 2 enemies, same thing (5 hits to each of 2 enemies). If there's a single target boss, make it 10 hits on the boss.
They just need to decrease the % loss of each hit as well as lower chain lightning's percentage
otherwise it will be stronger than paralyze.
As for paralyze, same concept but not for angel's ray because bishops don't need the damage.
These suggestions should help to bring the archmages close to balancing again:
- Archmages now have the ability to boss since their 1v1 skill hits a single target multiple times.
- Paralyze can hit a single target 6 times.
- Chain Lightning can hit a single target 10 times.
- Angel Ray can only hit once. *support class*
- Paralyze should be the strongest 1v1 due to chain lightning's % decreases with each hit.
- Bishop's Big Bang stays neutral.
- F/P's Big Bang can cause burn damage.
- I/L's Big Bang/Ice Demon can freeze (3+ seconds) in order to compete with paralyze's
mob/freeze capabilities.
- Each summon should be changed to respond/attack faster.
- Ifrit/Elquine's duration should be increased.
- Even with these adjustments, the other nonmage classes can still outdamage archmages
but not by the margin we see currently.
That's about it. The ideas are flawed but it should help make each mage unique and
give archmages a reason to be accepted to boss runs for damage.

