[1.2.319] [ENG] Adventurer skill revamps
Kalovale Wrote:For some reason, I'm not very disappointed at the Dark Knight's doom. Sure we're weaker, but it seems a lot more interesting to play now. I've never considered my Drk to be a powerhouse, and never expected it to be.

I'm interested in this skill though.


Is it active? Is it passive? What the pineapple does it do?
With innate Crit (5% chance, if I'm not mistaken), this skill (+30%), Critical Ring (+10%) and the new SE (+15%?), do Drks get a total of 60% Crit rate? If positive, what would the damage output be, give or take the approximation (which stems from not knowing for sure about the innate crit's mechanisms)?
That would be fairly orgasmic, withut SE we'll be doing 45% Crit on our own and lose only 30% dmg.

Seems Passive to me. The only problem would be that it activates only when your HP is below 50%. The HP drain effect would probably bring your hp over the 50% mark pretty often I bet...


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[1.2.319] [ENG] Adventurer skill revamps - by Hanabira.Kage - 2010-06-23, 06:56 AM

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