[1.2.319] [ENG] Adventurer skill revamps
For some reason, I'm not very disappointed at the Dark Knight's doom. Sure we're weaker, but it seems a lot more interesting to play now. I've never considered my Drk to be a powerhouse, and never expected it to be.

I'm interested in this skill though.
Fiel Wrote:[Image: 1310009.png]드래곤 저지먼트
Description: 드래곤 스킬 사용 시 크리티컬 확률이 증가하며, 일정확률로 데미지의 일부를 체력으로 전환시킬 수 있다. 단, 최대 HP의 절반 이상은 불가능하다.
Maximum Level: 10


13% critical rate1% Probability+1% critical
26% critical rate2% Probability+1% critical
39% critical rate3% Probability+2% critical
412% critical rate4% Probability+2% critical
515% critical rate5% Probability+3% critical
618% critical rate6% Probability+3% critical
721% critical rate7% Probability+4% critical
824% critical rate8% Probability+4% critical
927% critical rate9% Probability+5% critical
1030% critical rate10% Probability+5% critical

Is it active? Is it passive? What the pineapple does it do?
With innate Crit (5% chance, if I'm not mistaken), this skill (+30%), Critical Ring (+10%) and the new SE (+15%?), do Drks get a total of 60% Crit rate? If positive, what would the damage output be, give or take the approximation (which stems from not knowing for sure about the innate crit's mechanisms)?
That would be fairly orgasmic, withut SE we'll be doing 45% Crit on our own and lose only 30% dmg.


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[1.2.319] [ENG] Adventurer skill revamps - by Kalovale - 2010-06-23, 01:17 AM

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