2010-06-22, 06:59 PM
And that's what I was hoping for when I saw a new 4th job defensive skill for Paladins...
This game is, honestly, all about the dps. Sure, you can survive the boss - but that isn't the problem with any existing bosses - they're a huge grind to kill, you speed it up by boosting your DPS.
If they make bosses that actually require the full extent of a Paladin's damage amelioration abilities (new skill balance will let Paladins tank up to about 110,000 damage per physical hit, 35,000 per magic, plus Guardian's 40% chance of blocking damage completely) then all the other classes would just complain because they can't go to those bosses.
It needs a more fundamental redesign of how monsters deal damage before individual ability to take damage affects the party.
This game is, honestly, all about the dps. Sure, you can survive the boss - but that isn't the problem with any existing bosses - they're a huge grind to kill, you speed it up by boosting your DPS.
If they make bosses that actually require the full extent of a Paladin's damage amelioration abilities (new skill balance will let Paladins tank up to about 110,000 damage per physical hit, 35,000 per magic, plus Guardian's 40% chance of blocking damage completely) then all the other classes would just complain because they can't go to those bosses.
It needs a more fundamental redesign of how monsters deal damage before individual ability to take damage affects the party.

