2010-06-22, 03:25 PM
FrozNlite Wrote:Because, like I said, summons attack 3 enemies every 3 seconds. IIRC the current cast rate of the Demons is 80 or 84 casts per minute with Lv. 11+ booster, which means you can cast ~4-5 Demons in the time it takes a summon to attack. 4-5 Demons = 24-30 chances to freeze. As compared to 3. My point is, if I/Ls are upset about their lack of freezing, they should ask for that with Ice Demon.
Yeah, a freezing ice demon would be nice if its length of time/mob targets were increased although
those summons are still a problem.
They're just too slow/lolworthy for the game. =s
Also, before this revamp was introduced, we could mass freeze/mob control with blizzard and it made
sense with the storyline.
Now that blizzard has a cooldown with only 2-3 seconds of freeze at later levels, there's no longer
the idea of being an ice mage present in fourth job.
None of your skills can freeze...
My problem with these updates is that paralyze can 'freeze' the mob for 10 seconds while
none of the i/l skill sets have anywhere near that efficiency.
I don't think that nexon can balance these two mages while keeping the flavor of the game
present but they did surprise me with the big bang update.

