[1.2.319] [ENG] Adventurer skill revamps
Arroz Wrote:okay lemme get this straight about pally's

40% activation with guardian

if that fails 20% chance of obtaining godmode

every 15 seconds of near full hp recovery

+200% total defense

15% dmg reduction period

overall dmg reduction from threaten

then add the ability to freeze and perma stun mobs wow pallys are near invincible in most cases. And then heroes are the complete opposite in paradigm

several full assualt attacks with brave slash having a crazy ass range. upped panic and coma (still don't know if they are decent for 4th job)

rage. Heh it would be nice if there was a way to utilize these skills. the only thing heroes have over pallys in terms of defense is more hp or has that changed as well?

Correction. 20% chance to gain godmode 5 times every 30 seconds.

I'm sure Heroes still have a slight HP lead, but also they do have the advantage of not needing to rely on an elemental boost to fight anywhere. Paladins still suffer from it, but the dual charge does power than up but doesn't ignore elemental resistances completely.


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[1.2.319] [ENG] Adventurer skill revamps - by IllegallySane - 2010-06-22, 02:40 AM

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