Bribery Wrote:Good points, but Advanced Homing is better than you think. It does a hefty 580% damage and increases your damage done to a 'Homed' monster by 20%. If you're training with Rapid Fire, it would be best to use Advanced Homing first, then start using Rapid Fire for an extra 20% damage.
It's not a 580% damage increase, it's a 20% increase. The 580% is the damage that Advanced Homing does.Still, a 20% damage increase is nothing to shun at.
Mikako11 of SW.net Wrote:Q: What do you think about Mind Control and Air strike? What do you think needs to be changed?
A: Every job has a skill that is never used. Like Hero's Monster Magnet. It's more like a 'fan service' skill. (Mind Control) other players like it when I use to show it off. Useless for training. Just put 1 point for fun. Air strike.. if it is buffed, other jobs will complain. Would be nice if delay goes down to 3 seconds but it is a good skill even now.
if the level 187 captain says its the monster magnet of the class ... i think it means its the last skill you max ... i.e. useless... you wouldnt use it before rapid cause its faster to just rapid all the way rather than homing followed by rapid .... monsters wouldnt last 3 seconds after you max rapid ... 20% of 3 seconds is like .6 seconds ... and thats about the human reaction time for changing from skill to skill and noticing monster is dead etc ... meaning its not useful at all while training. holding down rapid and changing in between with freeze so as not to get hit is much more sensible watch the 155 bm vs captain vid ... she is clearly using freeze alot.
the other wierd thing with pirate 4th job is the fact that they have 0 skills alike in 4th job ... all other 4th job have atleast 1 alike skill. like monster magnet fake venom mana reflection sharp eyes etc etc etc.


Still, a 20% damage increase is nothing to shun at.