2010-06-21, 08:59 PM
Quote:Gunslinger:Recoil shot MP decrease? Flamethrower doing 1/60 mob HP/sec? (I believe the formula is 1/(120-num))? Nice.
- Recoil Shot's MP cost slightly reduced to 24
Outlaw:
- Flamethrower's DoT increased to 60
Corsair:
- Element Amplification increased damage by +20% at all levels
- Advanced Octopus's damage increased by +30% at all levels
- Aerial Strike's damage increased to 850%. Cooldown is now 20 seconds
- Rapid Fire's damage greatly increased to 250%. Range increased to 420.
- Cannon increased to 280% damage with 450 range
- Torpedo's damage increased to 800% with 450 range
Nexon has no idea what the hell they're doing with Corsairs. 20 sec cooldown on Air Strike is ridiculous. It's already the weakest ultimate by far. What's the point of doing 1/4 of 10 mob's HP? Right now, Air Strike is great for luring mobs and weakening them about 35-50% of the way so that they can be easily run through with a couple Torpedos without bothering to freeze. 20 sec is just as unusable as 30 sec, but at least other Ultimates do a good 6 digit damage to mobs.
Stop making Rapid Fire stronger. Goddamn. I don't even use the skill because you keep buffing the ship, even though it already lasts hours. Now it does more damage than Cannon? What the hell. Rapid Fire should be a Burst Fire upgrade, not a substitute for Cannon.
Cannon's damage still makes no sense, unless it's meant to hit 6 times with that kind of damage. It should probably hit 5, and that would be fine, but I'd prefer it just hit 4 for a new, reasonable amount of damage.

