2008-08-23, 12:09 AM
Harrisonized Wrote:I meant that they would still be vulnerable to the effects that can immobilize it, but the effects that do % based damage would heal it.
Why else would you see blue numbers when you ID/FD it? That's most likely the glitch they were talking about. They probably programmed it to heal with % based attacks (like ID and FD), but it didn't work and still allowed ID/FD/Poison to kill it.
This:
Dusk Wrote:Poison doesn't heal Bigfoot. Disregard the numbers. Poison does what, 2.5% of the monster's hp per second? That's 800,000 damage per hit. Apparently poison damage isn't read in the same way as other skills. It's probably stored as a 16 bit integer and rolls over whatever the cap for the damage is several times.
16-bit would mean damage/tick can be anywhere between -32768 and +32767, and the displayed amount wraps around if it goes beyond that range. Hence why 3x Venom sometimes gives blue healing numbers; it does more than 32767 damage, so it wraps around to negative.
Same applies to abnormally high percentage mist damage.

