Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Regarding critical damage with the revamp
#68
Cyanne Wrote:Having defense be a percentage is a good thing for weaker people since as it is now, having an x% increase in your damage range isn't exactly an x% increase in damage on something since defense subtracts a static number from damage range. I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead. It also gives no variation to bosses' defense, although that could change since this is just kMST.

I do believe regular physical defense values still exist. In the "Maplestory 2.0" thread, Zakum is listed as having a "PDDamage" of 1000, which I assume is regular physical defense.

Now I wonder, which one is calculated first?

Flat damage reduction via defense followed by % damage reduction via PDRate would result in higher damage to bosses, while % before flat defense would result in noticeably lower damage.
Reply


Messages In This Thread
Regarding critical damage with the revamp - by Phoenix Wright - 2010-06-21, 03:06 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)