2010-06-21, 03:06 AM
(This post was last modified: 2010-06-21, 03:11 AM by Phoenix Wright.)
Cyanne Wrote:Having defense be a percentage is a good thing for weaker people since as it is now, having an x% increase in your damage range isn't exactly an x% increase in damage on something since defense subtracts a static number from damage range. I think this is a good change, but it is a little bit redundant since they could've just directly added a 0.9 multiplier constant over damage range and changed the bosses to ~10/15% instead. It also gives no variation to bosses' defense, although that could change since this is just kMST.
I do believe regular physical defense values still exist. In the "Maplestory 2.0" thread, Zakum is listed as having a "PDDamage" of 1000, which I assume is regular physical defense.
Now I wonder, which one is calculated first?
Flat damage reduction via defense followed by % damage reduction via PDRate would result in higher damage to bosses, while % before flat defense would result in noticeably lower damage.

