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Balance patch impact on Paladins
#10
Stereo Wrote:Sorry my previous post was so brief, I was in kinda a rush.

Max ACB/Lightning/Holy at Beetles (Lit-resist, ~450 wdef)
37,300 with damage range to 7,027

Indicates a minimum skill % boost of 154.5%
Holy's 150% and Lightning's 125%
But that doesn't really make sense.

Max ACB/Lightning/Holy at Rash (neutral, ~450 wdef)
15,500-39,500 with same damage range 2793-7027

Indicates a minimum skill % boost of 163.5%, maximum of165.7%

All I can say to that is, uh... that's not 125% lightning boost. More like 110%.


16,800-41,950 at Red Kents (Ice-weak, ~800 wdef)
175.6% - 184.5% est
1.5 * 1.1 * 1.1 fits this.

I think Lightning is a 110% bonus and elemental advantage is untouched.

21,600-56,800 at Black Kents (holy-weak, ~800 wdef)
235.9% -237%
This doesn't fit 1.5*1.5*1.1 :x Um.

15,200-39,500 at Rextons (lightning-weak, ~800 wdef)
using ACB+Holy+Lit
-43,400 with ACB+Lit alone...
165.6%-169.8%
/ 182% with just Lightning (old is 187.5% so presumably that continues)

6,700-18,300 at Brextons (fire-resist, ~800 wdef)
using ACB+Fire+Lit
80.1-82.9% -> lol seriously.

Something very strange going on here.
Holy neutral + Lit Resist: 154.5%
Holy neutral + Lit Neutral: 163.5-165.7%
Holy neutral + Lit weak: 165.6-169.8%
Lit weak: 187.5%
Holy weak + Lit Neutral: 236.5%

Appears lightning weakness is not factored into dual charging at all. Which puts neutral-neutral damage at just about 165.6%.
That is, Neutral Blast = 960% and Heroes had their panties in a twist over nothing, Brandish is still stronger on 1 target.

Just to reiterate Holy + Lightning is weaker than Lightning alone on Lightning-weak mobs. Why, Nexon, why?

Did you check out my post on Basil? I did some testing too on Wednesday and came up with these conclusions:

(Note: These are probably inaccurate as I came up with them after playing around for just 2 hours, I haven't even tested all scenarios, but should be in the right ballpark)

- Charges are stacked additively, that means, Holy + Lightning = 175%, instead of the 187.5% that it would have had
- When the primary charge is in advantage, the elemental advantage is 135%
- When the secondary charge is in advantage (that is, Lightning), the elemental advantage is neglected, even if the primary charge is not in advantage; to gain the Lightning advantage, you must disable the other charge
- When the primary charge is in resistance, the elemental advantage is 50% (too lazy to convert to a resistance % instead ._.)
- When the secondary charge is in resistance, the elemental advantage is 88.5%

But at the same time, I did notice that Neutral damage did not fit into any of the categories.
I was at multiple places such as Dual Ghost Pirates and Vikings to test my Neutral damage (and the Lightning weak damage, which was none), and the multiplier that I got was roughly 1.62, without accounting for weapon defense. With weapon defense accounted for, I get something around 1.65.
Another thing to point out is that I noticed that my damage got even more unstable after the balance patch, using Lightning + Fire for a brief 5 ~ 10mins at DPs, I saw around 34K on the low end and 94K on the high end, when my range is 3073 ~ 7607. I saw ~98K at ToT though, so I think it is safe to assume that 98K is my actual upper end on fire weak monsters.

Edit:
Should mention that I tested using Blast, not ACB.

Edit 2:
My theory regarding neutral is that Nexon went stupid and put a 95% limiter on the thing. >_<
It would all fit if that was the case.
175% * 95% = 166.25%
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Messages In This Thread
Balance patch impact on Paladins - by Ormykka - 2010-06-06, 10:08 AM
Balance patch impact on Paladins - by Devil - 2010-06-06, 01:10 PM
Balance patch impact on Paladins - by CrazyNomad - 2010-06-06, 02:01 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 11:12 AM
Balance patch impact on Paladins - by Cyanne - 2010-06-16, 12:30 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 01:51 PM
Balance patch impact on Paladins - by ¬Rob - 2010-06-16, 02:08 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 02:43 PM
Balance patch impact on Paladins - by Ormykka - 2010-06-17, 10:45 AM
Balance patch impact on Paladins - by kirayamato26 - 2010-06-19, 10:26 PM
Balance patch impact on Paladins - by ¬Rob - 2010-06-20, 11:41 AM
Balance patch impact on Paladins - by Stereo - 2010-06-20, 01:08 PM

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