2010-06-19, 02:57 PM
Rigumaro Wrote:To clear things out. All jobs (even beginners) have a base 5% critical chance. I don't know about the % critical damage, though.
Well, I have a Captain (I mean Corsair, but I'm still used to KMS names) and Aran in tespia. Not much to say about arans, they got nerfed a lot.
The critical skill does not make up for the nerfs. 20% chance, with the +5% base, is 25% chance for +20% damage.
Also, I have lvl 5 cannon, and is still weaker than triple fire. My lvl 1 torpedo is around the same damage than ice splitter WITHOUT ICE CAPSULE, and I only have lvl 1 elem boost. I kill mobs of vikings with it, it does around 22k each hit. And my equips aren't great.
So basically, before this patch, I was using battleship. Now I don't, cause is a waste. At least with low lvls of cannon/torpedo.
Also, about the captain's new dice skill. It rolls a dice, and depending on the number, you get a buff.
1: Fail. No buff.
2: +20% critical damage.
3: +10% critical rate
4: +20% Max hp.
5: +10% or +20% (I forgot, sorry) total damage.
6: I still didn't get a 6, but I'd say it has to be something good, cause it's rare.
EDIT: Oh, and there's the new 4th job skill, called "Counter Attack", but for some reason it doesn't let me put points on it. I have no idea of what it does, something about 1% chance for 15 seconds, and 3 attack at lvl 1.
I'm liking this Dice Skill. Something tells me 6 will be lovely to get. Maybe it cooldowns all our cooldowns.

It's not broken as in stupid powerful, but I like the randomness in that it'll make training and bossing a little more interesting.

