[1.2.319] [ENG] Adventurer skill revamps
Blup Wrote:Too bad their unkillability isn't put to a very good use, because most bosses do AoE attacks that just fly past the pallys and destroying their party members, unlike other games where the pally can tank the hell out of the boss, keeping its party alive.

Not if they make a melee boss that will kill all but warriors and Buccaneers and requires constantly being pushed back, and for a twist when someone gets hit by the boss more than 3-4 times in a row within 5 seconds (it'll stack) they receive a debuff that would stun them and lasts for 3-5 seconds, making Paladins ideal when they can avoid every 3 hits; incidentally this makes Buccs nice tanks for such a boss too. Goggleemoticon


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[1.2.319] [ENG] Adventurer skill revamps - by IllegallySane - 2010-06-19, 01:54 PM

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