[1.2.319] [ENG] Adventurer skill revamps
Arroz Wrote:It would be sick if they split the paradigm completely with pally's and heroes. Imagine if heroes only used 2-h and pally's only used 1-hand sheilds. It would make sense with the skill animations. The three choices would mix things up if the formulas were made accordingly to something like unstable(low minimum but insane maximum) middle(decent minimum with decent maximum) stable (high minimum low maximum)

Heroes are truly heroes since they seem more offensive oriented (aka they are meant for the frontlines) and Paladins are like guardians by laying down Threaten to make bosses weaker, and with Shield oriented abilities they are most likely the hardest to kill out of the 3 warriors with stuff like their 4th job "Blazing Armor" skill that seems to absorb up to 5 attacks at a 20% chance every 30 seconds, and the new Shield Block that negates attacks at a 30% chance (HAX) as well as 110%-200% more shield defense (assuming you max their 3rd job version of Heal or leave it at 21). These Paladins are indeed like Paladins in WoW: unkillable cockroaches.


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[1.2.319] [ENG] Adventurer skill revamps - by IllegallySane - 2010-06-19, 01:38 PM

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