[1.2.319] [ENG] Adventurer skill revamps
#99
Arroz Wrote:It would be sick if they split the paradigm completely with pally's and heroes. Imagine if heroes only used 2-h and pally's only used 1-hand sheilds. It would make sense with the skill animations. The three choices would mix things up if the formulas were made accordingly to something like unstable(low minimum but insane maximum) middle(decent minimum with decent maximum) stable (high minimum low maximum)

Actually this is how it's working in other MMORPGs. warrior types are seperated by the weapons they use. Paladins using 1hand+shield makes sense as them being a "defensive" job, and Hero's being just an all out attacking, 2h weapon using job, when Dark Knight being thrown to the mix as another form of playing (berserk, dragon skills). Notice how only Paladins have shield skills now.

For this to make sense though, Paladins need a good party skill.


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[1.2.319] [ENG] Adventurer skill revamps - by Blup - 2010-06-19, 01:31 PM

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