2010-06-19, 06:11 AM
Lasten Wrote:Brandish on (6) Normal has a delay of 840ms.
Brave has a delay of 1050ms (assuming also (6), which is the default value).
Brave is exactly 25% slower than Brandish.
Brandish deals 440% in a hit.
Brave deals 510% in a hit.
Brandish deals 7.8%~ more damage over time on a single target.
However the new criticals coming into play may or may not change overall damage (as currently it is believed to be a direct 2* multiplier as opposed to the old +100% or w/e).
If FA works out the way I assume it does (40% chance of stacking an immediate instance of 150% on top of the instance of damage that triggered it.) then Brave will be slightly stronger overall.
Assuming Brave follows the same delay pattern as almost every other skill (-30ms on (5) then -60 each step thereafter until (2)).
Then the end result with a (5) 1h sword and the old -2 booster would lead to a:
840 ms delay (same speed as Brandish with a (6) 2h sword w/o booster).
Assuming Brave follows the same delay pattern as other skills with a default value of 1050ms on (6) (I used ThunderBreaker's sharkwave and a Dragon Knight's Crusher as a reference).
Then the end result with a (5) 1h sword and the old -2 booster would lead to a:
810 ms delay( same speed as Brandish with a (5) 1h sword w/o booster).
After booster and realistic speed is applied the comparison between (new) Brandish and Brave are as follows:
690 ms (Brandish with (3) speed)
810 (Brave with (3) speed)
Brandish is now only 17.4%~ faster.
Brandish still retains its lead in damage with an overall damage output 1.3%~ higher.
Personally I would use Brave over Brandish anyday for its ridiculous range and its ability to hit 3 monsters as well as any other factors that may come into play (knockback, weapon defence and aforementioned Final Attack/Critical.
I'm just as intrigued by this new update as every one of you, and I'll be happy to help as much as I can to clear the fog shrouding this topic.
Brandish also hits three monsters. It does more damage per hit so it has better knock back probability if you're having issues reaching the required amount, and it's faster so it can pin better unless the monster has an awkward delay.
Speeds are all the same ratio, give or take like 5% for rounding, so at Fastest (2), the damage ratio between two skills should be the same as they are at Slower (8).
It appears that Dark Knight's Rush has a delay of 1920ms while the others have 600ms. Typo or bug?

