[1.2.319] [ENG] Adventurer skill revamps
#78
Russt Wrote:@ Magic Crash: How is that any different/better than Dispel?

New magic crash is basically the opposite counterpart of holy shield in that monsters can't cast any dispellable buffs on themselves anymore while it's active. It's better than dispel in that you'd never get hit by buffed damage, while to achieve the same result with dispel, you'd have to spam dispel and pray not to get hit in the split second between two dispels. It also ignores the party-members-first priority that dispel has. For example, at horntail combined with threaten, 4+ warriors with max magic crash keeping the heads crashed until wings die could reduce hp requirement down to like 5.6k after hyperbody, though characters get so much more hp now that it doesn't really matter.


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[1.2.319] [ENG] Adventurer skill revamps - by Cyanne - 2010-06-19, 04:04 AM

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