2010-06-18, 10:04 PM
I realised I forgot to add in half of the warrior changes... updated previous post and putting it here as well.
Hadriel
Spoiler
Skill changes:
- Rush now deals 250% damage.
- FA is now 40% for 150% damage. Works with Blast and Rush(???!).
- Rage now adds 20WA for 165 seconds.
- Power Guard now chews 100MP, absorbs and returns 30% damage for 20 seconds (nuts...)
- Relax now recovers up to 40MP every 4 seconds.
- Panic now deals 480% damage, and has a 90% chance to put monsters in a state of darkness for 9 seconds. *Finally fixed this...*
- Coma no longer uses HP, deals 360% damage along with 90% stun for up to 4 seconds.
- All power/armour/magic crashes now not only remove their respective buffs 100%, but also stops the monsters from using the buff again within the next 20 seconds. *doesn't work with immunity = still crappy*
- Shout now attacks up to 10 enemies for 220% damage, stun is now 8 seconds.
- Combo attack now increases damage by 3% per combo count.
- Brandish is now "Brave Slash", dealing 170% damage for 3 attacks. Brandish has been brought down to Crusaders, at 220% damage for 2 attacks.
- Advanced Combo now gives 3+5 = 8% damage increase per combo counter, and chance to charge 2 counters is raised to 80%.
- Monster Magnet now applies 200% damage when pulling, and stuns for up to 5 seconds. Has a 5 seconds cooldown. Appears to be 100% success rate... *wow*
- Enrage now adds +40 WA.
- No more shields for Heroes, in a sense that it's no longer practical without Blocking and Shield Mastery.
- Shield Mastery for Knights is now 200% increase in shield WDEF.
- White Knights no longer have Relax.
- White Knight's elemental charges for each weapon class is now merged together so that it is no longer specific to weapon type. *Good... less confusion and chance of making mistakes*. Each charge has a max level of 20. Fire charge is now 120% damage, Ice and thunder charge are 115% each. Holy charge is at 125% damage. Charge stacking effects not tested yet.
- Blocking (Paladin exclusive skill now) stuns for up to 6 seconds.
- Paladins no longer have Monster Magnet.
- Charge Blow now deals 370% damage, and has a 120% (???) chance to stun for 6 seconds. With ACB, it deals 530% damage. *Epic phail... "Wow! Probability of more than 100%! =.=" /facepalm *
- Sanctuary now hits at 1000% damage. Still leaves at least 1 HP.
- Iron Wall now gives +300 WDEF and +100 MDEF.
- Elemental Resistance now resists only 20%.
- Dragon Crusher (combined for polearm and spear) now attacks 3 monsters 3 times regardless of level. Damage reduced to 150%.
- Dragon Fury no longer requires HP. Damage buffed to 380%.
- Sacrifice attacks at 800% damage (!) at 11% HP cost. Unclear if that HP loss is derived from damage or from MaxHP.
- Dragon Roar now attacks for 280% damage, costs 20% MaxHP (down from 30%), and self-stun duration is an increasing trend from 1-3 seconds (as opposed to 4-2 seconds previously).
- Dragon's Blood now uses up to 150HP every 4 seconds (!) (starting at 340HP {!!} at level 1), but gives up to +40 WA boost.
- Berserk is now completely changed. It is now called "Dark Force", and changed from activating below a certain HP, to activating above a certain HP (complete flip). Gives a damage boost for an equivalent defence penalty. At max level, activates above 70% HP, gives 30% damage boost for -30% WDEF.
- Beholder now gives 10% mastery. However, since the damage formulae have all changed, the effect is currently unclear.
- Beholder's buff gives +20WA, +100 WDEF, +100 MDEF, +40 Acc, +40 Avoid per buff instance, and buffs every 4 seconds. Each buff lasts for 100 seconds. *This is very good*
- Rush now deals 250% damage.
- FA is now 40% for 150% damage. Works with Blast and Rush(???!).
- Rage now adds 20WA for 165 seconds.
- Power Guard now chews 100MP, absorbs and returns 30% damage for 20 seconds (nuts...)
- Relax now recovers up to 40MP every 4 seconds.
- Panic now deals 480% damage, and has a 90% chance to put monsters in a state of darkness for 9 seconds. *Finally fixed this...*
- Coma no longer uses HP, deals 360% damage along with 90% stun for up to 4 seconds.
- All power/armour/magic crashes now not only remove their respective buffs 100%, but also stops the monsters from using the buff again within the next 20 seconds. *doesn't work with immunity = still crappy*
- Shout now attacks up to 10 enemies for 220% damage, stun is now 8 seconds.
- Combo attack now increases damage by 3% per combo count.
- Brandish is now "Brave Slash", dealing 170% damage for 3 attacks. Brandish has been brought down to Crusaders, at 220% damage for 2 attacks.
- Advanced Combo now gives 3+5 = 8% damage increase per combo counter, and chance to charge 2 counters is raised to 80%.
- Monster Magnet now applies 200% damage when pulling, and stuns for up to 5 seconds. Has a 5 seconds cooldown. Appears to be 100% success rate... *wow*
- Enrage now adds +40 WA.
- No more shields for Heroes, in a sense that it's no longer practical without Blocking and Shield Mastery.
- Shield Mastery for Knights is now 200% increase in shield WDEF.
- White Knights no longer have Relax.
- White Knight's elemental charges for each weapon class is now merged together so that it is no longer specific to weapon type. *Good... less confusion and chance of making mistakes*. Each charge has a max level of 20. Fire charge is now 120% damage, Ice and thunder charge are 115% each. Holy charge is at 125% damage. Charge stacking effects not tested yet.
- Blocking (Paladin exclusive skill now) stuns for up to 6 seconds.
- Paladins no longer have Monster Magnet.
- Charge Blow now deals 370% damage, and has a 120% (???) chance to stun for 6 seconds. With ACB, it deals 530% damage. *Epic phail... "Wow! Probability of more than 100%! =.=" /facepalm *
- Sanctuary now hits at 1000% damage. Still leaves at least 1 HP.
- Iron Wall now gives +300 WDEF and +100 MDEF.
- Elemental Resistance now resists only 20%.
- Dragon Crusher (combined for polearm and spear) now attacks 3 monsters 3 times regardless of level. Damage reduced to 150%.
- Dragon Fury no longer requires HP. Damage buffed to 380%.
- Sacrifice attacks at 800% damage (!) at 11% HP cost. Unclear if that HP loss is derived from damage or from MaxHP.
- Dragon Roar now attacks for 280% damage, costs 20% MaxHP (down from 30%), and self-stun duration is an increasing trend from 1-3 seconds (as opposed to 4-2 seconds previously).
- Dragon's Blood now uses up to 150HP every 4 seconds (!) (starting at 340HP {!!} at level 1), but gives up to +40 WA boost.
- Berserk is now completely changed. It is now called "Dark Force", and changed from activating below a certain HP, to activating above a certain HP (complete flip). Gives a damage boost for an equivalent defence penalty. At max level, activates above 70% HP, gives 30% damage boost for -30% WDEF.
- Beholder now gives 10% mastery. However, since the damage formulae have all changed, the effect is currently unclear.
- Beholder's buff gives +20WA, +100 WDEF, +100 MDEF, +40 Acc, +40 Avoid per buff instance, and buffs every 4 seconds. Each buff lasts for 100 seconds. *This is very good*
Hadriel

