2010-06-18, 09:17 PM
It does seem like they tried to simplify damage calculations by just making minimum = max*mastery. Different weapons/classes seem to have different masteries though, or extra mastery is somehow otherwise obtained. Assuming 10% mastery base is still true, that warrior has an extra 10% mastery, and in this video http://www.youtube.com/watch?v=BWXcClWOaYM the wild hunter has 66% mastery, 50% coming from the skill and I'm assuming 1% from the 1 point in MM boost, making for an extra 5% mastery coming from somewhere.

