2010-06-18, 03:06 PM
Current aran crit:
stacks 6 times +10% chance +10% damage. (And we have a 10% base crit on top of it)
So in the end we get:
70% chance of +60% damage.
New aran crit:
stacks 10 times +3% chance +3% damage.
with 10 base crit we get:
40% chance of +30% damage.
So comparing damages before and after
old: .70*1.6 + .30*1 = 1.42% damage on average
new: .40*1.3 + .60*1= 1.12% damage on average
1.12/1.42=78.8%
We're roughly 80% as strong as we were before.
But with the potential system we'll definitely be making up for this and more.
stacks 6 times +10% chance +10% damage. (And we have a 10% base crit on top of it)
So in the end we get:
70% chance of +60% damage.
New aran crit:
stacks 10 times +3% chance +3% damage.
with 10 base crit we get:
40% chance of +30% damage.
So comparing damages before and after
old: .70*1.6 + .30*1 = 1.42% damage on average
new: .40*1.3 + .60*1= 1.12% damage on average
1.12/1.42=78.8%
We're roughly 80% as strong as we were before.
But with the potential system we'll definitely be making up for this and more.

