[1.2.318] [KOR] Adventurer Skill Revamps
Yotsuba Wrote:So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...



What? The ship cooldown was LOWERED, and the skill damages had to be lower to accommodate the crit addition. Though, I would have preferred being a critless ranged class. I like my stable damage and not having to rely on luck to pull out my full potential.

But we don't know if they changed it to be a 30 second cooldown when it breaks, or 30 seconds from when you last used it.

Also a massive drop in damage isn't worth the 20% chance for 20% more damage.
And 4 monster freeze instead of 6? I liked being able to mob without getting destroyed.
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Messages In This Thread
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 05:49 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Beg - 2010-06-17, 06:05 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 06:10 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by TaichouNoChiizu - 2010-06-17, 08:13 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:03 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:34 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:18 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Rob - 2010-06-28, 10:55 AM

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