2010-06-17, 08:13 PM
Yotsuba Wrote:So they added a cooldown to mage ultimates and removed the cooldown for Sair's pseudo-ultimate? So, does that make us the new ultimate spammers?...
What? The ship cooldown was LOWERED, and the skill damages had to be lower to accommodate the crit addition. Though, I would have preferred being a critless ranged class. I like my stable damage and not having to rely on luck to pull out my full potential.
But we don't know if they changed it to be a 30 second cooldown when it breaks, or 30 seconds from when you last used it.
Also a massive drop in damage isn't worth the 20% chance for 20% more damage.
And 4 monster freeze instead of 6? I liked being able to mob without getting destroyed.
