[1.2.318] [KOR] Adventurer Skill Revamps
#38
holyforest Wrote:Holy moly, they superpowered Holy Arrow, SR, Angel Ray and Bahamut AND reduced the MP usage for Genesis while increasing the power?

The % on there isn't he same as the base attack we have now.

It's just like with the other classes. It's what % of your damage range you'll deal. You can't be certain at all how this genesis compares to before until we get a rough idea of what average damage ranges are going to look like and what 100% damage is (as a result of knowing what the damage range for mages is going to be).
Reply


Messages In This Thread
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 05:49 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by shouri - 2010-06-17, 05:52 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Beg - 2010-06-17, 06:05 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 06:10 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:03 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:34 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Jon - 2010-06-17, 10:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:18 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Tay - 2010-06-18, 01:43 PM
[1.2.318] [KOR] Adventurer Skill Revamps - by Rob - 2010-06-28, 10:55 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)