2008-07-05, 11:53 PM
There's a range of 5 different HP gains per level, (12 13 14 15 16 for beginners), 10 difference is definitely not enough to say a stat matters.
& as mentioned, private server characters do not generally have the same HP/MP as global characters, since level-up stat gains are server side. The common source (odin) gives an average of 0.5 more MP per level, as well as starting a character with 45 extra MP.
I've never seen anything that indicated HP gain changing depending on base stats, every level up I've ever done (over 300 as a warrior, about 70-100 of the other classes, and 25 levels as a "beginner" over level 10) was within the range of 5 specific to the class.
& as mentioned, private server characters do not generally have the same HP/MP as global characters, since level-up stat gains are server side. The common source (odin) gives an average of 0.5 more MP per level, as well as starting a character with 45 extra MP.
I've never seen anything that indicated HP gain changing depending on base stats, every level up I've ever done (over 300 as a warrior, about 70-100 of the other classes, and 25 levels as a "beginner" over level 10) was within the range of 5 specific to the class.

