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Balance patch impact on Paladins
#9
after some testing this is what i got:

When you stack charge with lightning, example holy, your elemental advantage is holy and lightning only gives you charge % buff. This is why you do more damage with holy + lit on skeles than to slimes, simply because skeles are holy weak and your getting the advantage from holy. If you want to use lightning on lit weak monsters, don't cast another charge. Then you will have the lit element.

So far i've liked what i got. And it's not so hard to think what charges to use after all. neutral: holy + lit. fire weak: fire + lit, ice weak: ice + lit. haven't tested how it works if monster is weak to fire, holy or ice but immune to lit. i would assume that if my theory is correct, we would not lose much damage in this situation. But it need more testing before can say for sure.
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Messages In This Thread
Balance patch impact on Paladins - by Ormykka - 2010-06-06, 10:08 AM
Balance patch impact on Paladins - by Devil - 2010-06-06, 01:10 PM
Balance patch impact on Paladins - by CrazyNomad - 2010-06-06, 02:01 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 11:12 AM
Balance patch impact on Paladins - by Cyanne - 2010-06-16, 12:30 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 01:51 PM
Balance patch impact on Paladins - by ¬Rob - 2010-06-16, 02:08 PM
Balance patch impact on Paladins - by Stereo - 2010-06-16, 02:43 PM
Balance patch impact on Paladins - by Ormykka - 2010-06-17, 10:45 AM
Balance patch impact on Paladins - by ¬Rob - 2010-06-20, 11:41 AM
Balance patch impact on Paladins - by Stereo - 2010-06-20, 01:08 PM

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