2010-06-15, 02:58 AM
http://www.mediafire.com/?nztwtt5mejj
Had some free time last night. The most simple, basic thing I could put together in under 30 minutes. Therefore, it's not the most detailed thing ever but it measures theoretical optimal average DPS.
![[Image: arandps.png]](http://img121.imageshack.us/img121/4070/arandps.png)
Top left LVL is your character level. Top right LVL is monster level. DEF is monster defense.
Combo Tempest will bring you to 200 Combo; then use Combo Tempest if it is over level 0. Otherwise, you just stopped at 200 Combo for some reason.
Reset Combo is a theoretical thing; situation is that you're attacking until your Combo reaches whatever is in Combo Count. Then, you're forced to stop, by Stun or something similar.
Keep Combo measures the optimal average DPS of starting at 0 Combo and continuing to 1000. There's not a significant difference if you continue but it will obviously get higher until it starts to approach the damage you would have if you theoretically started with 100 Combo.
High Mastery DOES NOT include its passive weapon attack bonus. Combo building does account for its passive weapon attack.
Critical Ring is the Critical Ring. +10% Damage +10% Rate.
The Critical model here uses a passive 10% at 0 combo, which with recent tests I have found may be incorrect; I believe that the case is that you receive 6% Critical for every 10 Combo, as well as a 10% passive boost which does not exist at 0~9 Combos, but does when you have 10+ Combo. (i.e. 16% Rate at 10~19 Combo, but 0% rate at 0~9 Combo).
I have no idea why I put Snow Charge as a number up down box instead of a check box.
Yes, you do have to press calculate each time. Yes, the stats will reset each time you launch.
None of this accounts for multiple mobs; this is merely single target. However, if someone would be so kind as to test for the mob damage reduction up to 12 monsters, that'd be fantastic because I am a lazy ******.
Rest should be self-explanatory.
TL;DR:pineapple spread sheets. Test me
Had some free time last night. The most simple, basic thing I could put together in under 30 minutes. Therefore, it's not the most detailed thing ever but it measures theoretical optimal average DPS.
![[Image: arandps.png]](http://img121.imageshack.us/img121/4070/arandps.png)
Top left LVL is your character level. Top right LVL is monster level. DEF is monster defense.
Combo Tempest will bring you to 200 Combo; then use Combo Tempest if it is over level 0. Otherwise, you just stopped at 200 Combo for some reason.
Reset Combo is a theoretical thing; situation is that you're attacking until your Combo reaches whatever is in Combo Count. Then, you're forced to stop, by Stun or something similar.
Keep Combo measures the optimal average DPS of starting at 0 Combo and continuing to 1000. There's not a significant difference if you continue but it will obviously get higher until it starts to approach the damage you would have if you theoretically started with 100 Combo.
High Mastery DOES NOT include its passive weapon attack bonus. Combo building does account for its passive weapon attack.
Critical Ring is the Critical Ring. +10% Damage +10% Rate.
The Critical model here uses a passive 10% at 0 combo, which with recent tests I have found may be incorrect; I believe that the case is that you receive 6% Critical for every 10 Combo, as well as a 10% passive boost which does not exist at 0~9 Combos, but does when you have 10+ Combo. (i.e. 16% Rate at 10~19 Combo, but 0% rate at 0~9 Combo).
I have no idea why I put Snow Charge as a number up down box instead of a check box.
Yes, you do have to press calculate each time. Yes, the stats will reset each time you launch.
None of this accounts for multiple mobs; this is merely single target. However, if someone would be so kind as to test for the mob damage reduction up to 12 monsters, that'd be fantastic because I am a lazy ******.
Rest should be self-explanatory.
TL;DR:

