Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Submit any errors and corrections here
#8
More updates for you to check:

Power Knockback's MP column should be shifted to the first column instead of the last one. This stands for both Hunter and Crossbowman.

For Swordsman, Slash Blast's range column should be shifted to the last column, and Iron Body's MP column should be shifted to the front.

For Dragon Knight, Sacrifice's column "X% of damage given to HP" should be more accurately put as "X% of damage consumed by HP" or something along those lines.

I'm not sure if you want to put Achilles as "X% of damage received" or "Damage reduced by X%"...

For Gunslinger, you might want to indicate Grenade's range of 50% as the damage radius, in comparision to the throwing range which is determined by charge duration.

For Gunslinger's Recoil Shot, the delay value is ambiguous because it doesn't indicate whether it's the delay value for casting another attack spell (whatever you want to call it) or the delay for repeated cast of Recoil Shot. I know there are alot of problems with the delay values for every class, and many are listed while equally many aren't, so you might want to give some thought about how you want to organise these delay values.


Ok saw your updated post before I posted, so I'll add my replies here immediately as well.

Big Band: Ah crap... I just wished that there could be a good hit box data somewhere...

Paralyse... "X seconds paralyse duration" or "X seconds disable duration"? Because stun would be the one with the circles on top, so paralyse doesn't stun per se...

Cold beam effectively freezes because enemy speed -100 would mean it... crawling? That would mean that it moves slower than a snail, but it still moves. Much the same as nependeath and stuff, but effectively it doesn't move anymore, so would freeze be more suitable? I know that's what the data says, but in actual gameplay the player perceives it as "freeze".

About CL, my bad... because I forgot that the modifiers are applied before monster's magic defense damage reduction... (or... I hope I didn't mix up again >.<)

I hope you don't mind me nitpicking on all the small stuff, but because you are trying to do a giant extraction and present to the SP community and other viewers as well, I feel that it should be as presentable and coherent, so arrangement of data should be as streamlined and methodological as well. If you want me to ignore some of the issues, please let me know. Saves post length too.

Hadriel
Reply


Messages In This Thread
Submit any errors and corrections here - by Fiel - 2010-06-13, 02:22 AM
Submit any errors and corrections here - by Russt - 2010-06-14, 03:51 AM
Submit any errors and corrections here - by Fiel - 2010-06-14, 03:58 AM
Submit any errors and corrections here - by Fiel - 2010-06-14, 04:23 AM
Submit any errors and corrections here - by hadriel - 2010-06-14, 04:39 AM
Submit any errors and corrections here - by Fiel - 2010-06-14, 04:41 AM
Submit any errors and corrections here - by Shady - 2010-06-14, 12:44 PM
Submit any errors and corrections here - by Fiel - 2010-06-14, 11:17 PM
Submit any errors and corrections here - by Fiel - 2010-06-14, 11:38 PM
Submit any errors and corrections here - by Fiel - 2010-06-15, 02:16 PM
Submit any errors and corrections here - by Lugin - 2010-07-13, 10:42 PM
Submit any errors and corrections here - by Fiel - 2010-07-14, 03:51 PM
Submit any errors and corrections here - by Fiel - 2010-09-13, 02:32 PM
Submit any errors and corrections here - by Fiel - 2011-03-08, 12:16 PM
Submit any errors and corrections here - by Haseo - 2011-05-02, 04:16 AM
Submit any errors and corrections here - by Haseo - 2011-07-02, 01:31 AM
Submit any errors and corrections here - by Fiel - 2011-07-02, 11:16 AM
Submit any errors and corrections here - by Haseo - 2011-07-02, 02:20 PM
Submit any errors and corrections here - by Fiel - 2011-07-02, 02:32 PM
Submit any errors and corrections here - by Marko - 2012-02-20, 01:55 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)