Easy solution: make all damage over time damage cap at 3k damage per second. This includes poison, burn, frostbite, and shadow web. They really don't have a reason to do over 3k damage per second in the first place, and this way, certain classes would only have a small advantage by dealing some somewhat decent simultaneous damage.
Edit: (almost pulled a nexon) Remove mortal blow's autokill and make marksmen's snipe always deal automatic, weapon cancel-piercing 99999 damage instead of autokilling non-bosses. It would still let them one-hit weapon cancels goby houses and also let them deal a bit more damage during bosses' weapon cancels, which they need, so it's two birds with one stone.
I think a majority of the non-glitchers would agree with me when I say that I'd rather have had an emergency patch then to have had this go on for so long.
Edit: (almost pulled a nexon) Remove mortal blow's autokill and make marksmen's snipe always deal automatic, weapon cancel-piercing 99999 damage instead of autokilling non-bosses. It would still let them one-hit weapon cancels goby houses and also let them deal a bit more damage during bosses' weapon cancels, which they need, so it's two birds with one stone.
Leaves Wrote:I disagree. It would not be easier.
Nexon has had TOO MANY emergency patches in the last couple of months. They are trying to avoid this wherever possible - it only leads to trouble, frustrated users, frustrated Nexon... etc.
If possible, they will try to hold out on a patch for at least 2 weeks, and include it with the next content. You're right - all they have to do is check a box or uncheck a box. But releasing a full patch just for that is quite silly. Even though they've done it before, I'm sure they would not like to do it again.
I think a majority of the non-glitchers would agree with me when I say that I'd rather have had an emergency patch then to have had this go on for so long.

