2010-06-07, 06:31 AM
Justin Wrote:I'd like some more details on that critical. 1 point for native crit for BOTH jobs? Wat.Pretty sure it costs 0 points. It's suppose to act as a default critical as a general game mechanic like other games have I guess.
Adding the skill and setting it to 1(as in enable) most likely is easier anyways than messing with the actual codes since no jobs until now have "a critical as a default game mechanic"
The above is kind of misleading maybe... for short though, let's say at level 1 you have a 50% chance of doing 200% damage as critical.
EDIT: @ video above.. no critical damages? o.O unless they made critical hits the same color as non critical hits or you have to do something to get the skill... (assuming this is after 1.2.317 patch)

