2010-06-05, 04:23 PM
Sounds good. I've updated the builds I posted on basil to this:
That's literally just a copy/paste. Anything you think I should change? I'm not entirely sure if I used too much/too little SP because I had some trouble with some of the numbers in certain areas but I think it's right now.
Spoiler
1st Job [Rogue]:
10: +1 Double Stab
11: +3 Double Stab
12: +3 Double Stab
13: +3 Double Stab [10 Double Stab]
14: Save
15: Save
16: Save
17: Save
18: Save
19: Save
Explanation: Obvious. Double Stab is the only decent skill here so far, and you can save the rest for the next job advance.
2nd Job [Semi Dualer]:
20: +10 Mastery, +6 Triple Stab, +5 Booster
21: +1 Booster, +2 Triple Stab
22: +2 Triple Stab, +1 Mastery [10 Triple Stab]
23: +3 Mastery
24: +3 Mastery
25: +2 Mastery [19 Mastery], +1 Booster
26: +3 Booster
27: +3 Booster
28: +3 Booster
29: +3 Disorder
30: +3 Dark Sight
Explanation: Mastery is going to help a lot at the lower levels, so get it to 40% in order for your attacks to be doing stable damage. 5 Triple Stab is enough to kill mobs quickly and since you level quickly with a mob skill you can get away without maxing it yet. After getting 6 booster for a minute of extra speed, finish Triple Stab then go back to Mastery. After your mastery and main attacking skill is done, go ahead and get some extra booster then finish with a few points of Dark Sight if you want to Ludi PQ or Guild PQ.
2nd Job+ [Dualer]:
30: +1 Slash Storm
31: +3 Haste
32: +3 Haste
33: +3 Haste
34: +3 Haste
35: +3 Haste
36: +3 Haste
37: +2 Haste [20 Haste], +1 Fatal Blow
38: +3 Slash Storm
39: +3 Slash Storm [Cash Shop mastery book]
40: +3 Slash Storm
41: +3 Slash Storm
42: +3 Slash Storm
43: +3 Slash Storm [20 Slash Storm]
44: +3 Fatal Blow
45: +3 Fatal Blow
46: +3 Fatal Blow
47: +3 Fatal Blow
48: +3 Fatal Blow
49: +3 Fatal Blow
50: +1 Fatal Blow [20 Fatal Blow], +2 Dark Sight
51: +3 Dark Sight
52: +3 Dark Sight
53: +3 Dark Sight
54: +3 Dark Sight
55: +3 Dark Sight [20 Dark Sight]
Explanation: This build will probably be quite controversial. Let me explain: Haste is a very good skill that will increase your training speed by a lot. Slash Storm isn't really a great training skill until you max it, and not only does that require an NX mastery book, if you do max it first you'll end up training slower because your movement is low anyway. In the rare case that you have at least 130% speed and 115% jump at all times, switch Slash Storm with Haste in this build. Haste will help you train very well at Truckers, it'll help you move around CPQ better and it'll be very useful at places like STDs too. 1 Slash Storm gives you enough movement for now. You get 1 Fatal Blow at 37 because it has a cool animation, it's for showing off. If you're bothered by this, skip it and continue with the next skill. After you have your movement skills down, finish Slash Storm for the extra damage and then get Fatal Blow. Fatal Blow isn't really useful much but by 50 you might want to start doing the Balrog PQ or at 55 Ellin Forest PQ, and both of these will require Fatal Blow. CPQ2 could also use Fatal Blow depending on the monsters summoned. Finish this advancement with maxing Dark Sight so you can stay at max speed while inside it.
3rd Job: [Dual Master]
55: +1 Flash Jump
56: +1 Tornado Spin, +1 Flash Bang, +1 Flash Jump
57: +3 Flash Jump
58: +3 Flash Jump
59: +3 Flash Jump
60: +3 Flash Jump
61: +3 Flash Jump
62: +3 Flash Jump [20 Flash Jump]
63: Save
64: Save
65: Save
66: Save
67: Save
68: Save
69: Save
70: Save
Explanation: Generic-ish build here: Get 1 in everything so you can get a feel for the skills then max Flash Jump and save up the points for the next job, since you can use them all at 3rd+. Flash Jump helps a lot for movement, so max that here. Tornado Spin is entirely useless until you have Flying Assaulter, so don't bother with that yet.
3rd Job+: [Slasher]
70: +15 Flying Assaulter [Cash Shop mastery book], +6 Mirror Image, +6 Bloody Storm
71: +3 Bloody Storm
72: +1 Bloody Storm [10 Bloody Storm], +3 Mirror Image
73: +2 Mirror Image [Cash Shop mastery book], +2 Upper Stab
74: +3 Upper Stab
75: +3 Upper Stab
76: +3 Upper Stab
77: +3 Upper Stab
78: +3 Upper Stab
79: +3 Upper Stab [20 Upper Stab]
80: +3 Flying Assaulter
81: +2 Flying Assaulter [20 Flying Assaulter], +1 Mirror Image
82: +3 Mirror Image
83: +3 Mirror Image
84: +3 Mirror Image
85: +3 Mirror Image
86: +3 Mirror Image
87: +3 Mirror Image [30 Mirror Image]
88: +3 Tornado Spin
89: +4 Tornado Spin [Cash Shop Mastery Book]
90: +3 Tornado Spin
91: +3 Tornado Spin
92: +3 Tornado Spin
93: +2 Tornado Spin, +1 Endure
94: +1 Tornado Spin [20 Tornado Spin], +2 Owl Dead / +2 Flash Bang
95: +3 Owl Dead / +3 Flash Bang
96: +3 Owl Dead / +3 Flash Bang
97: +3 Owl Dead / +3 Flash Bang
98: +3 Owl Dead / +3 Flash Bang
99: +3 Owl Dead / +3 Flash Bang
100: +3 Owl Dead [20 Owl Dead] / +2 Flash Bang [20 Flash Bang], +1 Endure
101: +3 Booster
102: +1 Booster [20 Booster], +2 Flash Bang / +2 Owl Dead
103: +3 Flash Bang / +3 Owl Dead
104: +3 Flash Bang / +3 Owl Dead
105: +3 Flash Bang / +3 Owl Dead
106: +3 Flash Bang / +3 Owl Dead
107: +3 Flash Bang / +3 Owl Dead
108: +2 Flash Bang [20 Flash Bang], +1 Endure / +3 Owl Dead [20 Owl Dead]
109: +3 Advanced Dark Sight
110: +3 Advanced Dark Sight
111: +3 Advanced Dark Sight
112: +3 Advanced Dark Sight
113: +3 Advanced Dark Sight
114: +3 Advanced Dark Sight
115: +2 Advanced Dark Sight [20 Advanced Dark Sight], +1 Nimble Body
116: +3 Nimble Body
117: +3 Nimble Body
118: +3 Nimble Body
119: +3 Nimble Body
120: +3 Nimble Body [16 Nimble Body]
Explanation: Flying Assaulter is a very strong skill, and it has a lot of potential with the 1 Tornado Spin you added earlier when you're training in big maps like Lower Ascent or the Typhon map. 6 Mirror Image is mainly because it looks cool and is a nice skill to have - it's damage is really quite poor until high levels. I like this skill and it will probably help a lot more with the Flying Assaulter and Bloody Storm due to the amount of times they hit. Also, if you're still using Triple Stab (which you can be) it makes Triple Stab hit 6 times, which is awesome. Bloody Storm is the best use of 10 SP ever. It gives a massive boost to Slash Storm, better looking skill frames and a much wider range. Get it asap. Once you're done with those two, get Mirror Image up to 11 for higher damage and an extra minute so it helps you at the higher level maps you'll be moving toward in a few levels. Himes, Galloperas and Typhons will make use of Mirror Image nicely. After you're done with that, max Upper Stab so you can really put the hurt on mobs. You'll be moving quickly due to Tornado Spin, Flying Assaulter and Bloody Storm and with the speed of Upper Stab you'll be training really quickly. After Upper Stab, go back and finish maxing Mirror Image for the extra damage and duration and then get Tornado Spin for the extra damage it provides in the Flying Assaulter combo. Flash Bang is useful for luring mobs at this point, but Owl Dead provides a potential chance to do extra damage to mobs so this really depends on your playing style. If you prefer to mob then I'd suggest Flash Bang, but if you prefer to kill things that are higher level than you (or if you're funded and want to go places you shouldn't) then I'd say Owl Dead. After you get either OD or FB, get the other so you can utilise all of the training maps available for you. Finally, get Advanced Dark Sight for the extra potential DPM it provides you when using Chains of Hell, and then finish off with Endure for the MP/HP recovery.
4th Job [Dual Blader]:
120: +1 Thorns, +1 Venom, +1 Final Cut
121: +1 Sudden Raid, +Chains, +1 Thorns
122: +3 Thorns
123: +3 Thorns
124: +4 Thorns [Cash Shop Mastery book]
125: +3 Venom
126: +3 Venom
127: +3 Venom
128: +1 Venom, +2 Thorns
129: +3 Thorns
130: +3 Thorns
131: +3 Thorns
132: +3 Thorns
133: +3 Thorns
134: +1 Thorns, +2 Final Cut
135: +3 Final Cut
136: +3 Chains / +3 Final Cut
137: +3 Chains / +3 Final Cut
138: +3 Chains / +3 Final Cut
139: +3 Chains / +3 Final Cut
140: +3 Chains / +3 Final Cut
141: +3 Chains / +3 Final Cut
142: +3 Chains / +3 Final Cut
143: +3 Chains / +3 Final Cut
144: +3 Chains
145: +2 Chains, +1 Stack Effect
146: +3 Stack Effect
147: +3 Stack Effect
148: +3 Stack Effect
149: +3 Stack Effect
150: +3 Stack Effect
151: +3 Stack Effect
152: +3 Stack Effect
153: +3 Stack Effect
154: +1 Stack Effect
155: +3 Final Cut / +3 Chains
156: +3 Final Cut / +3 Chains
157: +3 Final Cut / +3 Chains
158: +3 Final Cut / +3 Chains
159: +3 Final Cut / +3 Chains
160: +3 Final Cut / +3 Chains
161: +3 Final Cut / +3 Chains
162: +3 Final Cut / +3 Chains
163: +1 Hero's Will, +2 Maple Warrior
164: +3 Maple Warrior
165: +3 Maple Warrior
166: +3 Maple Warrior
167: +3 Maple Warrior
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Venom
174: +3 Venom
175: +3 Venom
176: +1 Venom, +2 Sudden Raid
177: +3 Sudden Raid
178: +3 Sudden Raid
179: +3 Sudden Raid
180: +3 Sudden Raid
181: +3 Sudden Raid
182: +3 Sudden Raid
183: +3 Sudden Raid
184: +3 Sudden Raid
185: +3 Sudden Raid
185 onwards has nothing of value left to add really, so I'll end it here.
4th: Fairly straightforward, get 1 in most of the skills available so you can get used to them then start with Thorns. Thorns is a great party skill and is very useful, so get it to 11 for now. Venom will help you train a lot faster because Dual Bladers hit so many times, it'll activate very often. After 11 Venom go back and max Thorns for the extra damage potential, then work on Chains. Chains is an awesome 1v1 (your best, actually) skill, so you'll want that for bossing by now. After Chains go ahead and get Stack Effect for bosses like Anego, Bigfoot (potentially), the Bodyguards and Showa Boss and of course the Royal Guard. After you're done with Stack Effect go ahead and max Final Cut so your damage is even more 1337hax and then work on Maple Warrior for the extra stats it gives you. After you're done with Maple Warrior it's really just Sudden Raid, and even then Sudden Raid isn't particularly useful to get past level 1 but it's still in your book, so go ahead and get that.
[b]Sidenote: I changed the build up a bit; using Fatal Blow with Final Cut activated provides roughly the same DPS as Chains of Hell would without Final Cut, so it's really up to you which you get first. If you train more, go Final Cut, but if you boss more, go Chains. Chains isn't really that useful when you're training since it takes quite a long time to cast and is overkill - much like Barrage for a Buccaneer.
10: +1 Double Stab
11: +3 Double Stab
12: +3 Double Stab
13: +3 Double Stab [10 Double Stab]
14: Save
15: Save
16: Save
17: Save
18: Save
19: Save
Explanation: Obvious. Double Stab is the only decent skill here so far, and you can save the rest for the next job advance.
2nd Job [Semi Dualer]:
20: +10 Mastery, +6 Triple Stab, +5 Booster
21: +1 Booster, +2 Triple Stab
22: +2 Triple Stab, +1 Mastery [10 Triple Stab]
23: +3 Mastery
24: +3 Mastery
25: +2 Mastery [19 Mastery], +1 Booster
26: +3 Booster
27: +3 Booster
28: +3 Booster
29: +3 Disorder
30: +3 Dark Sight
Explanation: Mastery is going to help a lot at the lower levels, so get it to 40% in order for your attacks to be doing stable damage. 5 Triple Stab is enough to kill mobs quickly and since you level quickly with a mob skill you can get away without maxing it yet. After getting 6 booster for a minute of extra speed, finish Triple Stab then go back to Mastery. After your mastery and main attacking skill is done, go ahead and get some extra booster then finish with a few points of Dark Sight if you want to Ludi PQ or Guild PQ.
2nd Job+ [Dualer]:
30: +1 Slash Storm
31: +3 Haste
32: +3 Haste
33: +3 Haste
34: +3 Haste
35: +3 Haste
36: +3 Haste
37: +2 Haste [20 Haste], +1 Fatal Blow
38: +3 Slash Storm
39: +3 Slash Storm [Cash Shop mastery book]
40: +3 Slash Storm
41: +3 Slash Storm
42: +3 Slash Storm
43: +3 Slash Storm [20 Slash Storm]
44: +3 Fatal Blow
45: +3 Fatal Blow
46: +3 Fatal Blow
47: +3 Fatal Blow
48: +3 Fatal Blow
49: +3 Fatal Blow
50: +1 Fatal Blow [20 Fatal Blow], +2 Dark Sight
51: +3 Dark Sight
52: +3 Dark Sight
53: +3 Dark Sight
54: +3 Dark Sight
55: +3 Dark Sight [20 Dark Sight]
Explanation: This build will probably be quite controversial. Let me explain: Haste is a very good skill that will increase your training speed by a lot. Slash Storm isn't really a great training skill until you max it, and not only does that require an NX mastery book, if you do max it first you'll end up training slower because your movement is low anyway. In the rare case that you have at least 130% speed and 115% jump at all times, switch Slash Storm with Haste in this build. Haste will help you train very well at Truckers, it'll help you move around CPQ better and it'll be very useful at places like STDs too. 1 Slash Storm gives you enough movement for now. You get 1 Fatal Blow at 37 because it has a cool animation, it's for showing off. If you're bothered by this, skip it and continue with the next skill. After you have your movement skills down, finish Slash Storm for the extra damage and then get Fatal Blow. Fatal Blow isn't really useful much but by 50 you might want to start doing the Balrog PQ or at 55 Ellin Forest PQ, and both of these will require Fatal Blow. CPQ2 could also use Fatal Blow depending on the monsters summoned. Finish this advancement with maxing Dark Sight so you can stay at max speed while inside it.
3rd Job: [Dual Master]
55: +1 Flash Jump
56: +1 Tornado Spin, +1 Flash Bang, +1 Flash Jump
57: +3 Flash Jump
58: +3 Flash Jump
59: +3 Flash Jump
60: +3 Flash Jump
61: +3 Flash Jump
62: +3 Flash Jump [20 Flash Jump]
63: Save
64: Save
65: Save
66: Save
67: Save
68: Save
69: Save
70: Save
Explanation: Generic-ish build here: Get 1 in everything so you can get a feel for the skills then max Flash Jump and save up the points for the next job, since you can use them all at 3rd+. Flash Jump helps a lot for movement, so max that here. Tornado Spin is entirely useless until you have Flying Assaulter, so don't bother with that yet.
3rd Job+: [Slasher]
70: +15 Flying Assaulter [Cash Shop mastery book], +6 Mirror Image, +6 Bloody Storm
71: +3 Bloody Storm
72: +1 Bloody Storm [10 Bloody Storm], +3 Mirror Image
73: +2 Mirror Image [Cash Shop mastery book], +2 Upper Stab
74: +3 Upper Stab
75: +3 Upper Stab
76: +3 Upper Stab
77: +3 Upper Stab
78: +3 Upper Stab
79: +3 Upper Stab [20 Upper Stab]
80: +3 Flying Assaulter
81: +2 Flying Assaulter [20 Flying Assaulter], +1 Mirror Image
82: +3 Mirror Image
83: +3 Mirror Image
84: +3 Mirror Image
85: +3 Mirror Image
86: +3 Mirror Image
87: +3 Mirror Image [30 Mirror Image]
88: +3 Tornado Spin
89: +4 Tornado Spin [Cash Shop Mastery Book]
90: +3 Tornado Spin
91: +3 Tornado Spin
92: +3 Tornado Spin
93: +2 Tornado Spin, +1 Endure
94: +1 Tornado Spin [20 Tornado Spin], +2 Owl Dead / +2 Flash Bang
95: +3 Owl Dead / +3 Flash Bang
96: +3 Owl Dead / +3 Flash Bang
97: +3 Owl Dead / +3 Flash Bang
98: +3 Owl Dead / +3 Flash Bang
99: +3 Owl Dead / +3 Flash Bang
100: +3 Owl Dead [20 Owl Dead] / +2 Flash Bang [20 Flash Bang], +1 Endure
101: +3 Booster
102: +1 Booster [20 Booster], +2 Flash Bang / +2 Owl Dead
103: +3 Flash Bang / +3 Owl Dead
104: +3 Flash Bang / +3 Owl Dead
105: +3 Flash Bang / +3 Owl Dead
106: +3 Flash Bang / +3 Owl Dead
107: +3 Flash Bang / +3 Owl Dead
108: +2 Flash Bang [20 Flash Bang], +1 Endure / +3 Owl Dead [20 Owl Dead]
109: +3 Advanced Dark Sight
110: +3 Advanced Dark Sight
111: +3 Advanced Dark Sight
112: +3 Advanced Dark Sight
113: +3 Advanced Dark Sight
114: +3 Advanced Dark Sight
115: +2 Advanced Dark Sight [20 Advanced Dark Sight], +1 Nimble Body
116: +3 Nimble Body
117: +3 Nimble Body
118: +3 Nimble Body
119: +3 Nimble Body
120: +3 Nimble Body [16 Nimble Body]
Explanation: Flying Assaulter is a very strong skill, and it has a lot of potential with the 1 Tornado Spin you added earlier when you're training in big maps like Lower Ascent or the Typhon map. 6 Mirror Image is mainly because it looks cool and is a nice skill to have - it's damage is really quite poor until high levels. I like this skill and it will probably help a lot more with the Flying Assaulter and Bloody Storm due to the amount of times they hit. Also, if you're still using Triple Stab (which you can be) it makes Triple Stab hit 6 times, which is awesome. Bloody Storm is the best use of 10 SP ever. It gives a massive boost to Slash Storm, better looking skill frames and a much wider range. Get it asap. Once you're done with those two, get Mirror Image up to 11 for higher damage and an extra minute so it helps you at the higher level maps you'll be moving toward in a few levels. Himes, Galloperas and Typhons will make use of Mirror Image nicely. After you're done with that, max Upper Stab so you can really put the hurt on mobs. You'll be moving quickly due to Tornado Spin, Flying Assaulter and Bloody Storm and with the speed of Upper Stab you'll be training really quickly. After Upper Stab, go back and finish maxing Mirror Image for the extra damage and duration and then get Tornado Spin for the extra damage it provides in the Flying Assaulter combo. Flash Bang is useful for luring mobs at this point, but Owl Dead provides a potential chance to do extra damage to mobs so this really depends on your playing style. If you prefer to mob then I'd suggest Flash Bang, but if you prefer to kill things that are higher level than you (or if you're funded and want to go places you shouldn't) then I'd say Owl Dead. After you get either OD or FB, get the other so you can utilise all of the training maps available for you. Finally, get Advanced Dark Sight for the extra potential DPM it provides you when using Chains of Hell, and then finish off with Endure for the MP/HP recovery.
4th Job [Dual Blader]:
120: +1 Thorns, +1 Venom, +1 Final Cut
121: +1 Sudden Raid, +Chains, +1 Thorns
122: +3 Thorns
123: +3 Thorns
124: +4 Thorns [Cash Shop Mastery book]
125: +3 Venom
126: +3 Venom
127: +3 Venom
128: +1 Venom, +2 Thorns
129: +3 Thorns
130: +3 Thorns
131: +3 Thorns
132: +3 Thorns
133: +3 Thorns
134: +1 Thorns, +2 Final Cut
135: +3 Final Cut
136: +3 Chains / +3 Final Cut
137: +3 Chains / +3 Final Cut
138: +3 Chains / +3 Final Cut
139: +3 Chains / +3 Final Cut
140: +3 Chains / +3 Final Cut
141: +3 Chains / +3 Final Cut
142: +3 Chains / +3 Final Cut
143: +3 Chains / +3 Final Cut
144: +3 Chains
145: +2 Chains, +1 Stack Effect
146: +3 Stack Effect
147: +3 Stack Effect
148: +3 Stack Effect
149: +3 Stack Effect
150: +3 Stack Effect
151: +3 Stack Effect
152: +3 Stack Effect
153: +3 Stack Effect
154: +1 Stack Effect
155: +3 Final Cut / +3 Chains
156: +3 Final Cut / +3 Chains
157: +3 Final Cut / +3 Chains
158: +3 Final Cut / +3 Chains
159: +3 Final Cut / +3 Chains
160: +3 Final Cut / +3 Chains
161: +3 Final Cut / +3 Chains
162: +3 Final Cut / +3 Chains
163: +1 Hero's Will, +2 Maple Warrior
164: +3 Maple Warrior
165: +3 Maple Warrior
166: +3 Maple Warrior
167: +3 Maple Warrior
168: +3 Maple Warrior
169: +3 Maple Warrior
170: +3 Maple Warrior
171: +3 Maple Warrior
172: +3 Maple Warrior
173: +3 Venom
174: +3 Venom
175: +3 Venom
176: +1 Venom, +2 Sudden Raid
177: +3 Sudden Raid
178: +3 Sudden Raid
179: +3 Sudden Raid
180: +3 Sudden Raid
181: +3 Sudden Raid
182: +3 Sudden Raid
183: +3 Sudden Raid
184: +3 Sudden Raid
185: +3 Sudden Raid
185 onwards has nothing of value left to add really, so I'll end it here.
4th: Fairly straightforward, get 1 in most of the skills available so you can get used to them then start with Thorns. Thorns is a great party skill and is very useful, so get it to 11 for now. Venom will help you train a lot faster because Dual Bladers hit so many times, it'll activate very often. After 11 Venom go back and max Thorns for the extra damage potential, then work on Chains. Chains is an awesome 1v1 (your best, actually) skill, so you'll want that for bossing by now. After Chains go ahead and get Stack Effect for bosses like Anego, Bigfoot (potentially), the Bodyguards and Showa Boss and of course the Royal Guard. After you're done with Stack Effect go ahead and max Final Cut so your damage is even more 1337hax and then work on Maple Warrior for the extra stats it gives you. After you're done with Maple Warrior it's really just Sudden Raid, and even then Sudden Raid isn't particularly useful to get past level 1 but it's still in your book, so go ahead and get that.
[b]Sidenote: I changed the build up a bit; using Fatal Blow with Final Cut activated provides roughly the same DPS as Chains of Hell would without Final Cut, so it's really up to you which you get first. If you train more, go Final Cut, but if you boss more, go Chains. Chains isn't really that useful when you're training since it takes quite a long time to cast and is overkill - much like Barrage for a Buccaneer.
That's literally just a copy/paste. Anything you think I should change? I'm not entirely sure if I used too much/too little SP because I had some trouble with some of the numbers in certain areas but I think it's right now.

