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Regarding KMS scrolls and seeking advice
Cyanne Wrote:Kind of depends on the rarity of 70% potentials and magnifying glasses though. If they're somewhat common, mass-producing level 80-100 stuff with just basic crystals, 70%ing, identifying, then disassembling again until you get massively stacked stats on all your equipment will make everyone crazily strong, and high attack gloves, capes, shoes, belts, etc. will go nonexistent since they can't compete with something like +21% stat.

Getting +2 STAT on an equip with maker really pales in comparison to the +27% stat boost from getting 3 +9s, or even getting two 6's and a 9. I'm guessing that there will be a trend to maker stuff with more useful things like speed boosts for Hero so they can have perma haste. Or perhaps accuracy boosts.

I'm forseeing a rise in popularity of whatever ore gives accuracy in maker. With characters becoming significantly stronger, they'll want to train in harder areas much MUCH sooner. They'll need the accuracy if they aren't dex/luk based (warriors/bucs).

Ranged characters will now be making 2 sets of equips: +% Stats equips, and +% HP equips (and maybe a bit of +% mp for mages for ult training to make % potions more effective if they can already OHKO). They'll use mostly +% stat equips and then equip the +%HP equips as needed for bosses. They might not have to give up all of their +% stat equips and may use a healthy mix of the two. In fact, this might actually apply to almost everyone.

Oh and of course everyone will need 1 weapon with +30% boss damage (which I believe translates to 1.3x damage, not +30% to all of your skills).... and maybe the last 2 can be +stat% boost. This, as well as the training weapon which will probably be a +stat% filled one.



EDIT:

Forgot to mention this. Due to the additive nature of the +%stats... you are FAR better off getting TotalDMG +% in certain cases.

Say your other gear (non weapon) already gives you +50% stat. Getting another +9% will bump you up to +59%. Your total STAT jumps from 150% to 159% which is a 159/150 = 1.06
times increase in damage. So if you can get a total damage +6% or higher, go with that.

If you somehow end up with +70% stat not counting your weapon, the increase would instead be 179/170=1.05. So a +6% total damage would outclass it. It's completely dependent on your other gear. You can check out what would be best for you by doing just what I've done above.



If you do work out that you're better off with totaldmg+% get like... totaldmg+%, +9% stat, +20%~30% boss damage for your bossing weapon. (Or really you might try for 3 of the 20~30% bonus dmg to boss... but i really don't think they'd allow those to stack... if they do... hot dam roughly 1.75x damage on average to a boss ON TOP OF your new super high range thanks these % boosts.)



And for the non bossing weapon: totaldmg+%,+9% stat, and another one of either of the two. Go for another +%stat boost if you didn't get the +9%, but if you did, try for another totaldmg+% boost.

The one that will work out better (to make your damage range the highest) depends on way too many factors to generalize it too well. But I think that this will probably come the closest.


The +9% stat will still come remarkably close to totaldmg +5~6% if you have a decent amount of +%stats already. So feel free at any point to not go for totaldmg+ and get the +%stats instead.
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Messages In This Thread
Regarding KMS scrolls and seeking advice - by Tay - 2010-05-31, 06:48 PM
Regarding KMS scrolls and seeking advice - by Tay - 2010-05-31, 08:12 PM
Regarding KMS scrolls and seeking advice - by Tay - 2010-06-01, 12:43 AM
Regarding KMS scrolls and seeking advice - by shouri - 2010-06-04, 04:45 AM

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