2010-05-30, 01:19 AM
FrozNlite Wrote:Also (and Paul would have to clarify this), if I recall correctly a lot of times skill durations in data is in some weird unit that doesn't translate literally to the game. I've seen huge numbers like that before and thought it meant seconds, but crunch the numbers really fast: a skill lasting that long will be up for 35000 minutes, which equates to roughly 24 days straight. Why add a cooldown to such an amazingly phenomenal skill? The logic doesn't add up.
In other words, sometimes what you're reading isn't exactly what you think it is, which I totally empathize with considering I made the same mistake before.
All mounts in the game have this seconds duration thing. This allows Maplestory to define the skill as a buff which gives you certain attributes (speed/avoid, double jump) rather than a state which you enter or leave. The former is easier to program.
