2010-05-27, 12:07 AM
Hanabira.Kage Wrote:After thinking it through, I think Blue Aura will work this way:
Let's say you take 6000 damage (using same values again ._.) per hit, are in a 6-person party and have maxed Blue Aura.
If only one person (P1) is hit by the attack:
P1 - Takes 4200 damage.
Other party members - Take 360 damage each when P1 gets hit.
If everyone is hit by the attack:
All - Take 4200 damage, plus 360 damage from everyone else. Total damage taken per player = 4560.
As for Advanced Blue Aura,
If only one person is hit by the attack:
P1 - Takes 3000 damage.
Other party members - Take 360 damage each when P1 gets hit.
If everyone is hit by the attack:
All - Take 3000 damage, plus 360 damage from everyone else. Total damage taken per player = 3360.
I stated 2 possible cases in one of my previous posts, however when I thought about it I realised that if the % damage transferred was based on the guarded value, the damage transferred by Advanced Blue Aura would be greater than for Blue Aura...
Anyhow, this also means that it will not work if you're not in a party. This means that Battlemages are "party animals" (lol), and much likelier to die when not in a party. Battlemages have lots of skills that help a party, so whatever.
I don't know about party theories, but i don't think it'll work that way. Blue aura has damage distributed while adv blue aura has damage absorbed...which implies that blue aura reduces damage by splitting it up per person while advanced just absorbs the damage and you don't take any of it. o.o

