2010-05-21, 02:56 AM
The idea/concept is good, but your calculations left much to be desired.
First of all, you didn't calculate the stats of the perfect claws correctly:
Max for Rev. Lampion is 116ATT ; 28LUK ==> 54 + 9*5 + 6 + (3+3) + 5 = 116
We can safely ignore DEX because Triple Throw formula is in the form of LUK*ATT*C, where C is a constant.
(The other Triple Throw stars have no effect on our calculation of whether using a Mamba or using a Rev. Lampion is better. Same too for the Shadow Partner stars.)
% Damage Output
Neo Black Mamba
TT skill % = 150%[INDENT]Critical Throw adds +100% dmg @ 50% probability
Sharp Eyes adds +140% dmg and +15% probability
Neo Black Mamba adds +10% dmg and +10% probability
Critical Ring adds +10% dmg and +10% probability
[/INDENT]85% probability of 410% dmg
15% probability of 150% dmg
0.85 x 410% = 348.5%
0.15 x 150% = 22.5%
Total: 371% on avg.
Reverse Lampion
TT skill% = 150%[INDENT]Critical Throw adds +100% dmg @ 50% probability
Sharp Eyes adds +140% dmg and +15% probability
Critical Ring adds +10% dmg and +10% probability[/INDENT]75% probability of 400% dmg
25% probability of 150% dmg
0.75 x 400% = 300%
0.25 x 150% = 37.5%
Total: 337.5% on avg.
Putting the two together: (Claw ATT and % Damage)
Let x = total LUK of Neo Black Mamba user
Let y = total ATT of Neo Black Mamba user
Then we can infer LUK and ATT of the Mamba and Rev. Lampion users:[INDENT] Mamba user's LUK = x
Mamba user's ATT = y
Rev. Lamp. user's LUK = x - 16
Rev. Lamp. user's ATT = y + 26
[/INDENT]So the TT formula for the two claws gives:
[INDENT]where k = 3.375/3.71, x = Total LUK wearing Mamba, y = Total ATT wearing Mamba
[/INDENT][/INDENT]So this tells us that for a given amount of LUK, if total ATT is greater than the output of the equation above; then a character would do more damage with a perfect Neo Black Mamba than with a perfect Reverse Lampion. (Formula is for LUK and ATT while wearing the Mamba.)
Of course, everyone wants concrete values and to see how it scales up/down, so here is the corresponding table of LUK and ATT values.
Since Onyx Apples give +100 attack, the ATT needed is easily surpassable. And it's even easily surpassable if you have a non-perfect Mamba/non-perfect items.
First of all, you didn't calculate the stats of the perfect claws correctly:
KatanaKiwi Wrote:A Night Lords new best friend?Max for Mamba is 90ATT ; 9LUK ==> 40 + 9*5 + 5 = 90
Claw stats:
Perfect Neo Black Mamba
Required DEX: 125
Weapon Attack: +40
DEX: +5
Durability: 20000
Fast(4)
7 Slots
Scrolls: 9x 5 atk 1 Dex 1 Luk (pink scroll)
Above average: 5 atk
Critical:
Probability - 10%
Damage - 10%
Perfect Reverse Lampion
Required DEX: 160
Weapon Attack: 54
LUK+8
Fast (5)
7 Slots
Scrolls: 9x 5 atk 1 Dex 1 Luk (pink scroll)
Level-up: 6 atk 6 Luk 3 Dex
Maker: 3 atk 5Luk 3 atk
Above average: 5 atk
If we take in accord the required dex difference between the weapons we find ourself comparing like this
Mamba 58 Stats, 95 Atk
Lampion 40 Stats, 126 Atk
Max for Rev. Lampion is 116ATT ; 28LUK ==> 54 + 9*5 + 6 + (3+3) + 5 = 116
We can safely ignore DEX because Triple Throw formula is in the form of LUK*ATT*C, where C is a constant.
KatanaKiwi Wrote:Critical dmg outputIn this section, I'm just going to analyze the damage from one star of TT:
Neo Black Mamba
50% base crit - 200% dmg
10% neo black mamba - 10% dmg
10% critical ring - 10% dmg
15% sharp eyes - 40% dmg
--total--
85% critical - 260% dmg
15% normal - 100% dmg
0,85 x 2,6 = 221%
0,15 x 1,0 = 15%
total output 236% dmg
Reverse Lampion
50% base crit - 200% dmg
10% crit ring - 10% dmg
15% sharp eyes - 40% dmg
--total--
75% critical - 250% dmg
25% normal - 100% dmg
0,75 x 2,5 = 187,5%
0,25 x 1,0 = 25%
total output 212,5% dmg
(236 - 212,5) / 212,5 = 11,05% dmg increase
(The other Triple Throw stars have no effect on our calculation of whether using a Mamba or using a Rev. Lampion is better. Same too for the Shadow Partner stars.)
% Damage Output
Neo Black Mamba
TT skill % = 150%[INDENT]Critical Throw adds +100% dmg @ 50% probability
Sharp Eyes adds +140% dmg and +15% probability
Neo Black Mamba adds +10% dmg and +10% probability
Critical Ring adds +10% dmg and +10% probability
[/INDENT]85% probability of 410% dmg
15% probability of 150% dmg
0.85 x 410% = 348.5%
0.15 x 150% = 22.5%
Total: 371% on avg.
Reverse Lampion
TT skill% = 150%[INDENT]Critical Throw adds +100% dmg @ 50% probability
Sharp Eyes adds +140% dmg and +15% probability
Critical Ring adds +10% dmg and +10% probability[/INDENT]75% probability of 400% dmg
25% probability of 150% dmg
0.75 x 400% = 300%
0.25 x 150% = 37.5%
Total: 337.5% on avg.
KatanaKiwi Wrote:Critical versus AtkThis section should be more like:
As described above the total damage output (ignoring atk) would increase by 11,05% by switching to a Neo Mamba, meaning you would need to decrease your total weapon attack with less then 11,05% in order for the Mamba to have better dps output. For the sake of simplifying things I will convert the Dex requirement and Luk bonus from the 2 equips into weapon attack, however I will do this at a rate that is beneficial for the Lampion. Because Dps matters the most at bosses I will also add an Onyx apple into the mix, since most nightlords dont care about which weapon wins during training, they are nightlords for the sake of bossing.
Lets assume 1 Dex = 1 Luk = 0,2 W.atk
This means 5 Luk equals 1 W.atk, under the influence of an onyx apple a Strong nightlord can hit 4:1, a godly nightlord can touch 3:1
the 18 stats advantage for the Mamba would become 3,6 atk
Mamba 95 + 3,6 Atk -> 98,6
Lampion 126 Atk
For the other equips I will use Great but not overpowered equips. Stats such as luk and dex wont matter as they will be the same for both nightlords, and we allready converted the stat differences into weapon attack, thus they wont affect our calculation. true that this wont give us a 100% accurate outcome, however the difference is miniscule, and will always favor the Lampion.
10 atk belt
12 atk Mon
19 atk Glove
10 atk Cape
10 atk Shoes
2 atk Critical ring
5 atk Dragon glasses
30atk Balanced fury
100 atk Ony apple
--total--
198 atk
Meaning the Lampion user will have a total weapon attack of 294, and the Mamba user will have a total weapon attack of 266,6
(296,6 - 324) / 324 = 8,46 % weapon attack difference
Putting the two together: (Claw ATT and % Damage)
- Assume that one must raise base DEX to go from equipping a Mamba to a Lampion (or that one can swap DEX gear for an equal amount of LUK gear and vice-versa)
- => Difference in DEX requirement between Lampion and Mamba is 35DEX => assume that Lampion user must use +DEX from Maple Warrior to wear claw (so as not to waste MW's stat boost)
- Rev. Lampion has a +19LUK bonus compared against Neo Black Mamba.
Let x = total LUK of Neo Black Mamba user
Let y = total ATT of Neo Black Mamba user
Then we can infer LUK and ATT of the Mamba and Rev. Lampion users:[INDENT] Mamba user's LUK = x
Mamba user's ATT = y
Rev. Lamp. user's LUK = x - 16
Rev. Lamp. user's ATT = y + 26
[/INDENT]So the TT formula for the two claws gives:
- Mamba: 3.71*C*x*y
- Rev. Lamp.: 3.375*C*(x-16)*(y+26)
Calculation Steps
[INDENT]y = (26/16)x + (26/16)* [k(x^2) - x^2 - 256*k] / (16*k - k*x + x)[INDENT]where k = 3.375/3.71, x = Total LUK wearing Mamba, y = Total ATT wearing Mamba
[/INDENT][/INDENT]So this tells us that for a given amount of LUK, if total ATT is greater than the output of the equation above; then a character would do more damage with a perfect Neo Black Mamba than with a perfect Reverse Lampion. (Formula is for LUK and ATT while wearing the Mamba.)
Of course, everyone wants concrete values and to see how it scales up/down, so here is the corresponding table of LUK and ATT values.
LUK/ATT Table
Since Onyx Apples give +100 attack, the ATT needed is easily surpassable. And it's even easily surpassable if you have a non-perfect Mamba/non-perfect items.

