2010-05-17, 03:04 PM
If I had to be honest, NLs are one of the classes in the game that are more dependent on their critical-rate more than their attack. I'm sure a lot of people here will disagree, or even say that attack can = critical-rate, but truth is, a critical can make a huge difference, twice your normal damage output (as in, without any criticals at all). I've been playing a Night Lord ever since 4th job came out, and I've always observed the percentage for certain skills before putting my points in them, since I like to think of success rate with attacks when I play. :x I'd prefer higher success and damage with my Crits over some points in attack, but that's just me. Even 1 more att to a 17 att SCG can cost a couple hundred millions in Scania...
Personally, this shift might change it up a bit, because I've been seeing a lot of DEXless and Low-DEX Sauna'd (haha) NLs. Things hasn't changed at all in terms of how a NL-player tries to add more to their damage. The typical stats-boosting gear and trying to be DEXless, right? I admit. Been there, done that. The new claw is interesting, but I haven't really played my NL in about almost 3-4 months now. Meh. I lost interest in this game.
So to the next generation of Night Lords out there, have fun with your class and character! Think outside the box a bit. Higher critical rate, or more damage? Pick your weapon.
Personally, this shift might change it up a bit, because I've been seeing a lot of DEXless and Low-DEX Sauna'd (haha) NLs. Things hasn't changed at all in terms of how a NL-player tries to add more to their damage. The typical stats-boosting gear and trying to be DEXless, right? I admit. Been there, done that. The new claw is interesting, but I haven't really played my NL in about almost 3-4 months now. Meh. I lost interest in this game.
So to the next generation of Night Lords out there, have fun with your class and character! Think outside the box a bit. Higher critical rate, or more damage? Pick your weapon.

